Well I've had Rune I for some time now and I havent been using it much. I
always keep it memmed in case of trouble for me and a partner but when I
want to save somebody, a blur is much more efficient. I've been hunting
centaurs yesterday and sometimes 2 will come..well I would just blur one
away and if one of my tanks was getting hit too much I would cast blur on
the enemy and he would switch to somebody else. Actually mesmerize would
have worked too in this case. Rune I lasts about one hit or two in melee.
Maybe it would be useful if there were no time limit.
Skara
-----Original Message-----
From: HiFi Review [mailto:
hifireview@...]
Sent: Monday, May 24, 1999 2:57 PM
To:
eqenchanters@onelist.com
Subject: [eqenchanters] Rune I and magic armor
From: HiFi Review <
hifireview@...>
Just so I understand, Rune I does consume a stone each time you cast
it, right? I should carry a supply of these stones around?
Is there any reason to prefer netted over cloth? same ac but it is
magic. Does magic armor make any difference to getting hit?
thanks
--- osmosis <
osmosis@...> wrote:
> From: osmosis <osmosis@...>
>
> 1. Rune I is a great spell, its a lot like divine
> aura (cleric). More or
> less it grants invunerability for a short time which
> I'm sure you can
> imagine is quite handy. A good spell to have!
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