From: "Kevin L. Crawford" <
Lyrnia@...>
>True, he does, but a well balanced group _without_ a necro is far better
>than a well balanced group _with_ a necro. A good group will kill things
>far faster than a necro can solo thus his "real" damage never gets started.
>Necro's are very weak in groups because there's no time for their DoT's to
>ramp up in dmg. Typically it takes a full minute or more for a Necro DOT
to
>realize full potential in dmg. Most fights with a good group last far less
>than that (unless you're talking dragons/planes).
I totally disagree. If the group of 5 can handle mob X and you add a necro
who can solo mob Y, the necro can effectively fight mob Y separately while
you kill Mob X a couple of times adding to the xp of all. For most classes
Mob Y in this example would be half the level of Mob X, for the Necro Mob Y
is 2-5 levels below Mob X at most. Adding a Necro wisely can nearly double
the xp if the mobs are available.
Kit