If I had to guess, I would also think that the mob's level relative to the
player was a factor as well.
Maybe something on the order of...
( Exp Penalty + (Player level - Mob Level) ) * Constant
Thus if a mob is higher level than you, you lose less exp, and if a mob is
lower level than you you lose more exp. Also, based on the exp needed to
level formula I would doubt that the death penalty formula is linear. In all
likely hood, there is an exponential factor inviolved somewhere.
Draelon
-----Original Message-----
From:
kim@... [mailto:
kim@...]
Sent: Thursday, February 24, 2000 12:21 PM
To:
eqbards@onelist.com
Subject: RE: [eqbards] Levels after hell levels
From: <
kim@...>
On Thu, 24 Feb 2000, Adam Wasserman wrote:
>
> It is much more likely that there is an exp penalty for dying formula that
> is similar to the exp needed to level formula. If I had to guess, the
death
> loss penalty probably has a constant that increases as well. Perhaps the
> constant for deaths increases one level after the constant for leveling.
> Theoretically ( I have not run any actual tests ) this would account for
> greater exp loss after the hell level than during.
>
> ex. During hell levels you lose {X exp * Constant} the following level you
> lose {X exp * (Constant +1) } Therefore your loss of exp after a hell
level
> is greater than during the hell level.
This would explain my L31 death costing more experience than
my L30 death. It does not explain my L47 death costing *less*
than my L46 death should have.
--
John H. Kim
kim@...
Please send submissions for the eqbards newsletter to lol@...
with the subject submissions.