Hey John, when I write my game, want to help? :-)
Or at least it?
> I don't think I've posted it in a while. Basically, it's a
> way to end camping. Every named mob is always spawned, but
> you can only kill/loot it once in your character's lifetime.
> Item rarity is then determined by the frequency of the item
> appearing on that mob. As it is now, item rarity is
> determined by the the number of players willing to camp the
> mob for umpteen hours to get the item. That would get the
> special items more evenly distributed among the playerbase,
> rather than having them concentrated in the hands of those
> with prodigious amounts of otherwise fruitless camping time.
> It'd also stop farming and eBay selling cold.
>
> There are some other changes minor needed to make it work
> properly.
>
> --
> John H. Kim
> kim@...
>
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--
We now return to the non-stop rock.
Matt DeBarger