On Mon, 31 Jan 2000, Ryan Honeyman wrote:
>
> I'm just saying the game was cool and now it sucks big pointy Cazics,
> that's all. ;p Oh, and now instead of a blocky hill giant warping
> on top me, a pretty multitextured, high polycount, antialaised giant
> will be warping on top of me ;)
Just so you folks know, warping like this is a function of
ping*PL/bandwidth. We have to deal with this stuff (minimize
it) all the time for the stuff my company does. Minimizing it
requires a lot of bandwidth (which is why most FPP shooters
limit the number of players allowed in a game). The only way
to eliminate warping is to not make the game real-time.
However, IMHO, the implementation in EQ is poorly done.
--
John H. Kim
kim@...