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Message ID: 867
Date: Sun May 2 09:03:10 BST 1999
Author: Sergey Bukhman
Subject: Re: BUG/FEEDBACK
>
> From: "Chris Trubiani" <u1607755@...>
>
> Ok, I agree with you.. but what you are asking for is a programming miracle.
> Unfortunately it's incredibly hard (possibly impossible ?) to be able to
> program a game to distinguish between the two circumstances. So Verant
> chose to allow them to pass through walls and avoid having exploitable
> situations. Realistically they had to chose one way or the other, and I
> can't say I disagree with their choice.
>