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Message ID: 447
Date: Thu Apr 22 20:05:19 BST 1999
Author: McCartney, Michael R
Subject: Re: Digest Number 18
> ----------
> From: Ken Lee[SMTP:kenlee@...]
> Reply To: eq_wizards@onelist.com
> Sent: Thursday, April 22, 1999 11:28 AM
> To: eq_wizards@onelist.com
> Subject: [eq_wizards] Re: Digest Number 18
>
> From: "Ken Lee" <kenlee@...>
>
> That's another annoying problem. I was running with a monk that became
> pk (I'll use pk and nonpk because it's less confusing to me) and the cleric
> in the party wouldn't help him at all. He even said, don't heal me, don't
> buff me or you'll become pk. Very cool of him.
>
> As to the looting issue, that's absurd. (In your favor) NO ONE should be
> able to loot your body unless they personally killed you. Another point for
> you, and that's something that I think they need to address. I didn't know
> that just anyone could pick stuff off your body. As a matter of fact, I'd
> make looting a pk body that you didn't kill turn you pk. That'd be more
> reasonable I think. Believe me, no one's picking on you, maybe taking the
> easy way out, but not singling out pk players.
>
> As to coding the changes. It's more than likely that it's easier to make
> them not be able to cast anything on you instead of being selective. As a
> matter of fact I KNOW it'd be easier that way. It's like having 1 switch to
> turn on all the lights in your house, or running around and turning some on
> and some off.
>
> All in all though, I think that for the moment, it'd be better to just enjoy
> the game as is for the moment, and work towards what changes you'd like.
> There's a fdback button there, use it and have all the pk players you know
> use it as well. Good to hear the comments though.
>
> Zalbar
> 14th Wizard
> Solusek Ro
>
>
>
> -----Original Message-----
> From: John Cuyle <johncuyle@...>
> To: eq_wizards@onelist.com <eq_wizards@onelist.com>
> Date: 22 avril, 1999 14:10
> Subject: [eq_wizards] Re: Digest Number 18
>
>
> >From: "John Cuyle" <johncuyle@...>
> >
> >
> >----- Original Message -----
> >From: Ken Lee <kenlee@...>
> >To: <eq_wizards@onelist.com>
> >Sent: Thursday, April 22, 1999 9:24 AM
> >Subject: [eq_wizards] Re: Digest Number 18
> >
> >
> >> From: "Ken Lee" <kenlee@...>
> >>
> >> Whoa. Hold on there, Iggie didn't say YOU, he said that there are a
> >lot
> >> of +pvp players that are jerks. There are also a ton of -pvp players that
> >> are jerks as well. I'll tell you about Elyas the loser Paladin on Solusek
> >Ro
> >> sometime.
> >
> >He didn't say anyone was a jerk. He said we weren't important enough to
> fix
> >+PvP specific problems.
> >
> >
> >Enabling +pvp or -pvp is a choice you make, and because Verant has
> >> decided to offer you this choice, it is also up to them to protect
> players
> >> that don't share a +pvp view. They've given you 'free zones' where
> >even -pvp
> >> players are fair game, they've given you an entire +pvp server. I don't
> >see
> >> what more they can offer?
> >
> >Fix the PvP specific bugs. I don't care about PvP specific zones. I play
> >my wizard on zek where this specific issue isn't a concern to me since
> there
> >are no -PvP players to worry about. I'm just saying this continued
> attitude
> >toward +PvP is totally unwarranted. What did we do to everyone else?
> >
> >Are thee bugs, yes that's true, but I think that
> >> fixing global bugs that affect everyone will be more of a priority than
> >bugs
> >> that affect a single class.
> >
> >The bug I am concerned with is a global bug. It affects people of any>
> class
> >on all servers. It just hurts +PvP a lot more. But the bug is still
> there.
> >
> > So you have restrictions that I do not have as
> >> a -pvp wizard. It was your choice, so live with it. Learn to get around
> >it,
> >> and I'm sure that you'll have a much better experience for it.
> >
> >Huh? What are you talking about?
> >
> >>
> >> You also have to remember that it's THEIR world you're in, so you
> >have
> >> to conform to them, they don't have to conform to you, even though a lot
> >of
> >> player suggestions have been implemented. I'm still waiting for a patch
> >that
> >> will save the choice of how I view servers. Why would anyone want to view
> >by
> >> number of players once you've created and levelled your characters is a
> >> mystery to me. : )
> >
> >
> >No kidding. That's kinda annoying.
> >
> >>
> >> Try and remember that there's nothing that they've done is to be
> >> intentionally harmful to the -pvp class, but given a choice the majority
> >has
> >> to rule, and that majority is -pvp. Their priorities concerning +pvp will
> >> always come first.
> >
> >Um, you are wrong. Their priority is -PvP. This should be pretty obvious
> >if you have played the game at all. -PvP has no real problems (I play
> >a -PvP ranger on the Rathe). +PvP still has a couple HUGE, game balance
> >destroying issues that would be pretty simple to fix. From what I read
> >about the testing on the test server, it looks like they may finally have
> >addressed the issue as the looting for +PvP is supposed to have changed.
> To
> >give you a brief rundown of the current problem, you are a lvl 35 (insert
> >any class here) player. You accidentally have autoattack on or are playing
> >song of discord or aoe a critter that is standing near a guard at one of
> the
> >kelethin lifts. The guard kills you. ANY person who comes along can loot
> >you. Even lvl 1 newbies. Goodbye black robe and no way to get it back
> from
> >them (four level limit). Obviously this screws up game balance a bit. All
> >they need to do to fix it is apply the same loot ruels they use for MOBs.
> >If you didn't kill it, you don't get to loot it.
> >
> >However, non combat spells you should be able to cast on
> >> others. Bind Affinity, O'Keils radiation, Invisibility, great spells, and
> >> I'm behind you 110% in that you should be able to use them on others. I'm
> >> sure they'll change it in the future, but how long depends on how hard it
> >is
> >> to code.
> >
> >I wouldn't think it would be that hard as most players can already cast
> them
> >on others, just not +PvP for some reason. +PvP spells would work exactly
> >as -PvP spells on a -PvP person. There is no difference whatsoever in how
> >they should behave. if a -PvP can cast it on a -PvP, a +PvP should be able
> >to. The code is all there, and all works, except they aren't using it.
> The
> >only sane explanation is they are punishing +PvP for something. BTW, if
> you
> >are +PvP you can forget about -PvP helping you ever. They can't cast
> >helpful spells on you without becoming +PvP themselves. Of course, I play
> >on zek, where the only real concern is the looting issue I just mentioned.
> >
> >>
> >> Zalbar
> >> 14th Wizard
> >> Solusek Ro
> >>
> >>
> >> -----Original Message-----
> >> From: John Cuyle <johncuyle@...>
> >> To: eq_wizards@onelist.com <eq_wizards@onelist.com>
> >> Date: 22 avril, 1999 12:08
> >> Subject: [eq_wizards] Re: Digest Number 18
> >>
> >>
> >> >From: "John Cuyle" <johncuyle@...>
> >> >
> >> >There you have it, even players say "screw you, +PvP people. You aren't
> >> >worthy of a good game experience."
> >> >----- Original Message -----
> >> >From: Iggie/Alyssandra/Jane Pierson <ldyiggie@...>
> >> >To: <eq_wizards@onelist.com>
> >> >Sent: Thursday, April 22, 1999 4:27 AM
> >> >Subject: [eq_wizards] Re: Digest Number 18
> >> >
> >> >
> >> >> From: "Iggie/Alyssandra/Jane Pierson" <ldyiggie@...>>
> >> >>
> >> >> Actually I don't believe it was done to make PVP players harder but to
> >> >protect
> >> >> those who choose not to PVP. I can understand why you say these
> things
> >> >> make your lives harder tho. However, I have to say that I support
> >Verant
> >> >on this
> >> >> one.. there are just too many jerks out there who give PVP a bad name
> >> with
> >> >> their antics.
> >> >>
> >> >> Iggie
> >> >>
> >> >> >> Date: Wed, 21 Apr 1999 12:01:49 -0700
> >> >> From: "John Cuyle" <johncuyle@...>
> >> >> Subject: Re: Our class
> >> >>
> >> >> Verant has done a variety of thinks to make +PvP players' lives
> harder.
> >> >> Loot bug springs instantly to mind<<
> >> >>
> >>
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