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Message ID: 356
Date: Wed Apr 21 15:28:01 BST 1999
Author: Spehar, David J
Subject: Re: Soloing in Kaladim


Unrest...Be smart about where you stand and what you look to kill.

Stand along the walls when you first enter. Make sure you turn on SHOUTs.
People will almost always announce their trains...as should you if you form
one (mention what high level creature is in your train too...this way
someone may help you dispell it).

Next hang out by the wall close to the fountains...either side. Look for
death beetles. These should con yellow to your level 10 friends. They hit
hard sometimes but are excellent XP givers. Also Tormented Dead and Gtr
Skeletons are good to find and kill...oh yeah..look for the Jack O'
Lantirns. All these should be fine. Remember to take your time and rest up
your clerics and mages for the next fights. You should be able to handle
two mobs at a time, but prefer you take one at a time.

"Use overwhelming force to smie your enemy in the least amount of time"
"Expose yourself to danger for least amount of time"


Be safe and Stay Alive

- Ziffnab

-----Original Message-----
From: Ken Lee [mailto:kenlee@...]
Sent: Wednesday, April 21, 1999 10:07 AM
To: eq_wizards@onelist.com
Subject: [eq_wizards] Soloing in Kaladim


From: "Ken Lee" <kenlee@...>

Well, on someone's advice, forget whom it was, but I made the trip to
Kaladim to plumb the depths of Unrest. I'm 14th level and just coming into
my power right now. Right now the rest of the people in my group are between
3-5 levels below me. So I figure I'll just solo and get xps slower, but also
not hinder their progress either. Where should I go? I've gone to the
chessboard and killed pawns, bishops and their annoying pets, as well as the
odd King that shows up. A dwarven friend of mine was telling me how his 6
member lvl 10 party was completely wiped out in Unrest down to the last man.
I made the following conclusions:

a. Unrest is nasty
b. My dwarven friend's party is stupid for not running from something they
can't win

I can admire going out gloriously next to your comrade, but not when death
isn't permanent.

So, question, if I take my group into unrest what should I be looking to
kill? Is there somwhere else that is nearby that I should go instead? My
dwarf friend said to hit the steamfonts, suggestions?

Zalbar
14th Wizard
Solusek Ro


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