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Message ID: 3209
Date: Tue Sep 28 03:16:58 BST 1999
Author: Joe Wallace
Subject: Re: Guide to Wizardry


To add to this, I would counsel that you keep shadowstep memmed until you
get Yonder at level 29. Fade pretty much is just to practice the skill
with, but shadowstep and gate has saved my life more times than I remember.
And Yonder is even better! It casts Ultra fast, and you end up with a great
deal of time to cast gate and get out of there. Only very rarely has Yonder
not moved me far enough to cast gate. Usually I have enough time to cast
two gates before the mob even finds me.

----- Original Message -----
From: Jay Hollums <johnh@...>
To: <eq_wizards@onelist.com>
Sent: Monday, September 27, 1999 6:37 AM
Subject: [eq_wizards] Guide to Wizardry


> From: "Jay Hollums" <johnh@...>
>
> ROOT is the most important spell you can use in a dungeon or in solo... it
> is the only thing that makes you a true force to be faced! Here is the
> accepted method for group / solo for me:
>
> Group:
>
> let some one pull it... let the tank beat on it for about a count of 15
> (slow 15... if you get excited count to 30) and unleash with 2 of your
best
> DD spells... If one is resisted then you can try a third... but beware...
> Count another 10 and let loose with another spell...
> When the creature gets to about 25-40 percent of its life, ROOT it... then
> nuke as hard as you can.
>
> Solo:
>
> BOLT SPELL BOLT SPELL BOLT SPELL!
> okay here is the sequence...:
> cast your most powerful bolt spell at long range. As the bolt flies out
you
> are already in spell reset stage... when the bolt hits you are ready to
> ROOT... heck half the time I have to keep hitting the ROOT hot key just
till
> the monster gets in range! You will start casting as soon as it gets in
> range and get the spell off well before it gets to you. Now to the
> important part... BACK OFF! backup till the monster looks about the same
> size on the screen as it did when you first cast the first bolt... then
> recast the bolt.. if the monster breaks after a hit just start recasting
> the root (it is still out of range like the first time right?) fast till
it
> goes off... back up and repeat... If the creature ever gets into melee
> range just take a deep breath wait till you see his attack attempt and hit
> that ROOT! You should get it off before he can attack you. (this does
not
> mean that he wont get another attack on you) Then back up till just in
bolt
> range and repeat!
>
> On the off chance your group is pulling too red a creature for you... mem
> your fire shield and hold off attacking that thing till it has less than
25%
> hps... you have a little better chance at hitting it... plus cast a spell
> that is one circle back from what your capable of at the time any way
most
> likely a deep red will resist at least partially if not all the time even
at
> 25% hps so you might as well do less (max damage) so it doesn't pull on
> you... Oh yea ... bind in the zone near the zone point... and make sure
> gate is a mem'd spell... if your going to be useless make sure you atleast
> wont die with the rest of the silly's.
>
> Rutreeii's condensed guide to wizardry!
>
> ----- Original Message -----
> From: PHAEDRA WHITLOCK <PWHITLOCK@...>
> To: <eq_wizards@onelist.com>
> Sent: Monday, September 27, 1999 9:08 AM
> Subject: Re: [eq_wizards] Spells
>
>
> > From: "PHAEDRA WHITLOCK" <PWHITLOCK@...>
> >
> > I have few spells, maybe 4/level, and cant wait till we can rearrange
our
> spellbooks. So I can move the never-used spells (Root, Fade, lvl 1 damage
> spells...) to the back out of the way. :)
> >
> > Shannyn, lvl 12 on Tunare
> >
> >
> > >>> Mike Calhoun <ninxf@...> 09/26/99 12:12PM >>>
> > From: Mike Calhoun <ninxf@...>
> >
> > I think that only getting spells every 4 lvls is stupid. I think that
> > we (or everybody) should get spells every lvl or every other lvl.
> > Especially for wizards. My friend who is a lvl 5 enchanter almost has
> > more spells then I do. They gave us so many useless spells. Like the
> > low lvl Sphere of light. I havent had the need for any other damage
> > spell besides shocks or bolts. Then again I am also at a low lvl.
> >
> >
> > Kodros-16th lvl Wizard of Prexus
> >
> >
>
> >