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Message ID: 3200
Date: Mon Sep 27 18:20:02 BST 1999
Author: James Ashley
Subject: Re: Guide to Wizardry
> From: <marvin@...>For me it's been extremely dependant on the target.
>
> On Mon, 27 Sep 1999, PHAEDRA WHITLOCK wrote:
> > How do you get Root to work? It sucks up half my
> mana, and so far,
> > never holds even blues (pumas, lions, gt spiders,
> orc centurions). I
> > wouldnt think of trying it on anything higher.
> Dont even memorize it
> > any more.
>
> for me it wasn't viable tull lvl 16 or so...till
> then it just sucked up
> lots of mana...
>It is definitely a feel thing. Nuking slow is a
> > Groups, my groups tend to have the critter dead in
> 5 seconds or less
> > (orc camps) so the 15 rule wont help me.
>
> I had the same problem, so i just step in kinda
> close and guage off the HP
> bar...when it's ~1/8th down is generally a good time
> to start in on the
> critter...
>My experience has pretty much been opposite that. If
> > And I always have Gate handy. So much better than
> Fade and Shadowstep!
> > Saved my life yesterday in the dervish camp.
>
> at your level shadowstep and then gate is a great
> escape method...i've
> found that when you hit the really high teens though
> that everythign moves
> really fast and shadow step doesn't help as much
> anymore...of course by
> then the mana you spend for root is trivial, so root
> and gate become a
> decently effective strat...
>
> Stannis Starslyder
> Wizard of the Moon
> Innoruuk