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Message ID: 3187
Date: Mon Sep 27 15:13:17 BST 1999
Author: mstokes
Subject: Re: Out gunned
> yeah, 12 is where our DD spells start pulling away from magicians andAn enchanters DD's never come close to a wizards. Never, Never, Never.
> enchanters and start dishing out some major hurt.
>Absolutly, as a wizard, you are the groups panic button. Fighting a steady
> > Fighting red legionnaires, Im useful because I can shoot 'em down
> > fast, but against the more normal stream of blues and (gak) greens my
> > groups like to pull in... I am always medding, they are almost never
> > hit enough to show on their health bar, and swinging constantly.
> > Does this get any better?
>
> Not really...if your fighting a steady stream of blues your not going to
> have the mana to keep up with the fighters...in that kinda situation your
> best use is to sit back and let a blast on the tougher ones to soften them
> up and wait for when the crap hits the fan and you get a bad pull...
>Hehe, wrote my comment before reading your next comment, I guess we agree
> Really a lot of our uses involve this "Oh Shit!" kinda situation...it'll
> often seem like your just sitting there sucking Xp and not really adding
> to anything in the group, till you get a bad pull, in which case your
> ability to dish out obscene amounts of damage quickly really comes in
> handy, the trick is doing it without pissing off the critter too
> much...(though in situations like that you'll probibly spend a little bit
> of time with an almost dead critter whacking on you...just rember to make
> them totally dead really quick ;) )
>
> Stannis Starslyder
> Wizard of the Moon
> Innoruuk