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Message ID: 3164
Date: Thu Sep 23 20:51:13 BST 1999
Author: mstokes
Subject: Re: Wizards - You wanted comments :)


I pretty much agree with the whole thing, I've got a few levels on you, and its
very accurate. The Wizards biggest drawback is no pets. Pets are the single
thing that make Nec's, Mages, and Enchanters rock at early levels. You can also
note that all 3 of these classes will whine incesantly about the weakness of
these pets at higher levels. Personally, I think they are over powered at the
early levels. All 3 of these classes can mow through whites and yellows for the
1st 16 levels, while my wizard and warrior would be hunting for easy blues.
Enchanter's DDs suck, no doubt about it. At level 19, I believe my Evo is
around 10-15. They just aren't worth memorizing. If any of you wizzies want to
draw comparisons, the cast/recover time is roughly the same as lesser shielding.

One more minor correction. I previously stated that all Enchanters spells were
magic based. That is not entirely accurate as I remember hearing that DOT's are
poison based

Cheers


> From: "Jay Hollums" <johnh@...>
>
> All I can say is yep yep... I'm also a level 10 enchanter and if that mob is
> yellow or red there is about a 1 in 7 chance that it is fully resisted on
> both my enfeeble spell and my mez(until I Tashan the creature, after which
> it is about 1 in 10). I do have a incredible ability to control the flow of
> battle as long as I have a group that is willing to take a few hits from a
> monster until I can target the monster and unleash a mez. If they don't
> wait and attack any way my mez has no effect because after the creature
> takes damage it reactivates...(DOT's break the mez too... figured that out
> last night with a shaman that poisoned one before I started trying to mez
> it) so far I can say this... It comes down to whether I want to draw out
> the combat or cut it off quickly. The wizard can end a combat in 7 seconds
> of spell casting... the enchanter can draw out the battle but make it much
> safer. Both have advantages and minuses, but here is my sticking point:
>
> Wizards are penalized at early levels (1-28) because they are suppose to be
> so good above that. However, I feel, enchanters AND ALL classes balance out
> at the upper levels. (Is this due to incredible amounts of whining about
> how much more powerful x is than y? YES) Therefore, Wizards are just a
> valuable as any other class above 28, but we pay a penalty of being not so
> valuable at a lower level. Is this fair? NO. Is this life? yes...
> sadly... Will GZ ever see the error of his way's? I doubt it.
>
> Rutreeii Wizard level 20
> Mylin Enchanter level 10