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Message ID: 3048
Date: Mon Sep 13 22:15:59 BST 1999
Author: Zinken
Subject: SV: Wizard critique


Veerant will never aprove of this, this is Enchanters teritory and the will never. I think that it�s a good ide�or something like it but they just wont.
And yes something has to be done to wizards atraction to groups, most of my life up to lv 25 has been like: Logs on to EQ, any friends on - sometimes yes, but most of my friends are powerleveling so i�m far behind them and cant group, anything to solo and not get killed more then i can bare - NO, ok trying to get a group . NO WAY most of the times, any nice quests to do and get a nice item annd or some nice XP - NO.

Well one problem for me is that i cant play on regular basis, my work prevents it so one week i can play evry night and level quite nice about 1 level/night or close to it. But that i cant play for a week or 2 and when i come back all those i grouped with are to high again. So i need to find some new friends and convince them of that not all wizards are killstealers and bad ppl.
It gets frustrating over time and now i�m at the point where i rather play something else then EQ, AC or Homeworld mostley.

Hmm i bit of a rant there but as you can see, if wizards where more sought after for groups then it would be much easier for all us wizards in Norrath.

Flame away!!

/Askur lv 25 Wizard of Veeshan



----- Original Message -----
From: Brian K. Rhees <Brian_Rhees@...>
To: <eq_wizards@onelist.com>
Sent: Monday, September 13, 1999 6:33 PM
Subject: [eq_wizards] Wizard critique


>------ snip --------

> Second, we need some way to make wizards more of a symbiotic class. We are
> simply not as desirable for grouping as the other classes in most scenarios.
> There may be many ways of going about this. Here's my one suggestion
> (paired down for space purposes, but I think you can see how it could be
> modified for balance, etc.). Wizards (perhaps with the help of an
> enchanter) should be able to cast their damage spells onto the weapons of
> other classes. One possible implementation would be to have an "enchanted
> weapon" randomly go off for, say, 1/10th of the total damage possible in the
> spell, for up to 10 hits. This would allow a wizard to "buff" in a
> meaningful way. Tanks would want us, and it would increase our
> effectiveness because the damage would cause hate buildup towards the tank,
> not us (which becomes a serious problem at higher levels). I've talked to
> enough non-wizards who loved this idea that I think it worth bringing before
> a group of wizards, possibly for a petition.
>
> couple of last comments:
>
> Micon Bittermage said:
> > There is one other solution that to me is a lot more in keeping with the
> > AD&D style that I think people are used to - randomization. You are
> > right tho that virtually all quests are breaks down to kill X and give
> > its head/heart/tongue/whatever to NPC Y. But randomizing would make
> > them more quest-like. Easier to explain in an example:
> >
>
> I agree wholeheartedly.
>
> <snip>
>
> > Lastly, to address the twinking problem: Maybe the stein instead of
> > giving +10 int would give (+2 times level/10). Therefore, your level 50
> > wizard has a +10 int stein, but his twinked level 2 wizard has the same
> > stein at +0 int! Easily explained that with wisdom of levels you gain
> > the ability to use a sword better (damage =level, or something similar),
> > gain more power from the gem, or whatever.
>
> This is a good solution, but the problem (as I see it) isn't the twinked
> wizards, but the twinked tanks. A glowing stein that gives plus 10 int, is
> only giving a lvl 5 wizard (to pull an example from a hat) an extra 10 mana.
> This is trivial. In contrast, a warrior wearing several pieces of bronze
> (say 40 or 50 pp worth--substantially less than a glowing stein in value) at
> lvl 1 or 2 gets a significant boost to AC (roughly 50 to 100 AC points).
> I've played around enough with low level spell casters and tanks to know
> that the difference is impressive.
>
> Anyway, I don't know how twinking should be solved. I have yet to hear a
> solution I like.
>
> -Glyphin E'Mondredon
> -The Rathe
>
>
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