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Message ID: 3017
Date: Sat Sep 11 18:33:02 BST 1999
Author: Vincent Archer
Subject: Re: Re: SV: RE: lore items
> > One can increase the difficulty to get an item by:That counts as raising the difficulty in finding the item. Once the item
> > - raising the level needed to get it (which puts all rare items at the
> > level 50, everything before is chaff)
> > - raising the difficulty of the location (which, once a group gets down
> > the unvarying routine down pat, stops being true)
> > - raising the difficulty of finding the item (which is the case with
> > mega-rare spawns. How many players do you know with a Scarab Ring?)
>
> There is one other solution that to me is a lot more in keeping with the
> AD&D style that I think people are used to - randomization. You are
> Everyone knows who to talk to to start the glowing stein. Instead ofNot possible. At least within the framework of the game engine. After
> his fixed dialog though, imagine if he says I need a rare and exotic
> drink. You say "I would like to help you". He says "Here is a recipe
> book. Find the ingredients listed here and return them in the book to
> me." Each item would have one more set of fields that should be
> randomly generated every time you get the quest given to you. Maybe
> quest!) THEN - continue this. You return the book. You get the itemAgain, not possible. Your "item slot" yields a structure similar to:
> "The Glowing Stein". Except that its is +5 to +10 int, and +5 to +10
> dex - maybe you get lucky and get the ultra rare +10 +10 stein. Voila -
> you have a dynamic quest that no web page is going to spoil, and
> everyone is NOT alike!
> Lastly, to address the twinking problem: Maybe the stein instead ofAgain, too complex. My idea would be that any item require a minimum
> giving +10 int would give (+2 times level/10). Therefore, your level 50
> wizard has a +10 int stein, but his twinked level 2 wizard has the same
> stein at +0 int! Easily explained that with wisdom of levels you gain
> the ability to use a sword better (damage =level, or something similar),
> gain more power from the gem, or whatever.