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Message ID: 3009
Date: Sat Sep 11 04:31:53 BST 1999
Author: Joe Wallace
Subject: Re: Re: SV: RE: lore items


> Everyone knows who to talk to to start the glowing stein. Instead of
> his fixed dialog though, imagine if he says I need a rare and exotic
> drink. You say "I would like to help you". He says "Here is a recipe
> book. Find the ingredients listed here and return them in the book to
> me." Each item would have one more set of fields that should be
> randomly generated every time you get the quest given to you. Maybe
> make it from a more appropriate list, you might not need a gargoyle eye
> for a level 10 quest, but you get the idea. Then you keep this book
> with you, refer back every few play sessions, seeing what you need.
> Maybe you need to figure out where to get an item even! (ack- a real
> quest!) THEN - continue this. You return the book. You get the item
> "The Glowing Stein". Except that its is +5 to +10 int, and +5 to +10
> dex - maybe you get lucky and get the ultra rare +10 +10 stein. Voila -
> you have a dynamic quest that no web page is going to spoil, and
> everyone is NOT alike!
>
> Lastly, to address the twinking problem: Maybe the stein instead of
> giving +10 int would give (+2 times level/10). Therefore, your level 50
> wizard has a +10 int stein, but his twinked level 2 wizard has the same
> stein at +0 int! Easily explained that with wisdom of levels you gain
> the ability to use a sword better (damage =level, or something similar),
> gain more power from the gem, or whatever.
>
> Just my few coppers worth. Unfortuntaly, it is probably too late for
> this version, but that would all make nice additions to the expansion!
>
> Micon Bittermage
> Karana
>

This wizard would just like to throw in his two coppers and say that I think
Micon's ideas are terrific! Kudos to you. I can only hope Verant decides
to implement them. One wonders why they didn't think of these earlier. I
wouldn't think they would have any objection to dynamic quests, or to
powering items by level. After all, mana already works that way, so in that
sense of course, all casters are powered according to level.

JW