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Message ID: 3009
Date: Sat Sep 11 04:31:53 BST 1999
Author: Joe Wallace
Subject: Re: Re: SV: RE: lore items
> Everyone knows who to talk to to start the glowing stein. Instead ofThis wizard would just like to throw in his two coppers and say that I think
> his fixed dialog though, imagine if he says I need a rare and exotic
> drink. You say "I would like to help you". He says "Here is a recipe
> book. Find the ingredients listed here and return them in the book to
> me." Each item would have one more set of fields that should be
> randomly generated every time you get the quest given to you. Maybe
> make it from a more appropriate list, you might not need a gargoyle eye
> for a level 10 quest, but you get the idea. Then you keep this book
> with you, refer back every few play sessions, seeing what you need.
> Maybe you need to figure out where to get an item even! (ack- a real
> quest!) THEN - continue this. You return the book. You get the item
> "The Glowing Stein". Except that its is +5 to +10 int, and +5 to +10
> dex - maybe you get lucky and get the ultra rare +10 +10 stein. Voila -
> you have a dynamic quest that no web page is going to spoil, and
> everyone is NOT alike!
>
> Lastly, to address the twinking problem: Maybe the stein instead of
> giving +10 int would give (+2 times level/10). Therefore, your level 50
> wizard has a +10 int stein, but his twinked level 2 wizard has the same
> stein at +0 int! Easily explained that with wisdom of levels you gain
> the ability to use a sword better (damage =level, or something similar),
> gain more power from the gem, or whatever.
>
> Just my few coppers worth. Unfortuntaly, it is probably too late for
> this version, but that would all make nice additions to the expansion!
>
> Micon Bittermage
> Karana
>