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Message ID: 3003
Date: Fri Sep 10 23:35:09 BST 1999
Author: Wizard
Subject: Re: Items poliferation is a sword of damakle over Casters!


I have a problems with expresing god with enlish as im italian :) but i see
that you have seen some wrong points in my post i wished not to talk about
twinking but i used twinking to show that items have havy influence on
combat abilitys of mele classes, and much lesser impact on casting class.
So this was only whan example of what impact have high lv items.

This influence creates superflue some caster clases in group as mele and
wisdom based casters with more aviably powerfull items get much stronger
then similar lv casters wich in conseguance of this are not so necesary in
groups.

If a fighter start to hit for 160 dmg in turn against my 170 spell i think
he will go alone with cleric and will not need caster to finish a runner!
You as a caster will get in group only if you have some friends or are not
in for exp, wich many people will say is not important BUT...

Already noe is a problem to group with any group wich have more then 3 lv
over you as they will probably fight something what hit resistance barier
!! i wish to note that you can group with 6 8 lv diference and still get
exp but you as alwas resisted to things for them white will not be much useful.

At 13.59 10/09/99 +0200, you wrote:
>From: Vincent Archer <Vincent.Archer@...>
>
>According to Wizard:
>> I realy only can see that you are in bad mode maybe you can think a bit
>> before replying, and if you dont have to say anything useful take a break.
>> Only useful was that you say about your warrior at 3 lv but other things
>
>Well, I apologise if I seem a little harsh, but the gist of the argument is
>usually the same: unless you are in a competition with other players by
>the game "physics", you are only in competition in your own mind. That's
>not a competition one "wins". You do not get brownie points by being
>able to take a mob N levels above your normal and expected target, except
>if you are in a race to level. EQ is not a race. I laugh at people that
>strut and show off their rubicite and barbed leather whip at level 3, as
>if that was somehow an "achivement". It may be, for you. Not for me,
>and there's no "objective" (within the game context) measure that says so.
>
>There are three kind of imbalances that "require" correction:
>
>An imbalance that prevents you from adventuring and getting in a group
>("we can't solo" is not an imbalance; EQ's target is groups, not solo)
>
>An imbalanbce that prevents you from leveling and getting in a rgoup
>with people you want to group with.
>
>An imbalance that make a class so unplayable or so easy that people
>will avoid that class or rush to that class.
>
>The whole twinking issue does not really fall into these categories. It
>might, marginally, be relevant to 2; if you begin a twinked wizard in
>order to level with a twinked warrior friend, you'd level slower...
>if you both solo of course.
>
>> are realy dont help any discusion and your tone is realy arogant.
>
>Again, I apologise, but after a while, one gets tired of the "grass is
>greener on the other side" recurring arguments. Here, and in other
>classes lists.
>
>The twink problem is a non-problem. Or would you expect a warrior to
>require as few equipment, compared to a wizard of the same level, to
>achieve the same efficiency? After all, the warrior does not have to
>spend all that plat on our spells (and us wizards get off lightly in
>that domain, compared to some other casting classes). Where else do
>you expect him to spend plat.
>
>The only difference is, we cannot twink a wizard with our previously
>known spells. Alas.
>
>--
>Vincent ARCHER -=-=- Herve Schauer Consultants -=-=- archer@...
>Tel: +33 1 41 40 97 00 Fax: +33 1 41 40 97 09
> 01 41 40 97 00 01 41 40 97 09
>
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