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Message ID: 2973
Date: Thu Sep 9 01:33:14 BST 1999
Author: Zinken
Subject: SV: lore items
----- Original Message -----
From: <Bemeraroi@...>
To: <eq_wizards@onelist.com>
Sent: Thursday, September 09, 1999 2:05 AM
Subject: Re: [eq_wizards] lore items
> From: Bemeraroi@...
>
> as for the item problem, if anyone has ever played a mud which is almost what
> EQ is. i as a immortal on several muds all npcs spawn with the items they
> carry always. but npcs are also hard as hell to kill takeing a chance and
> spending alot of money on potions of healing which u chug during a fight to
> stay alive. and in eq npcs with items are still hard anuff to kill and you
> dont have the potions as easy if at all if they want to keep items rare good
> luck. and by getting ur item and going on ur merry way u allow the item to be
> available with out 50 hours of camping juce up the respawn and make it
> spawn all the time you would still need groups to get a item and people
> wouldnt make alot of money anyways cause the item would be readily avalible,
> if verants poed about tweeking then just put a lvl limit on the item cant be
> worn till ** lvl thats what muds have and it works very well.
>
> Pentar
>
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