[Next Message in Time] | [Previous Message in Time] | [Next Message in Topic] | [Previous Message in Topic]

Message ID: 2866
Date: Sat Aug 7 09:46:17 BST 1999
Author: Wizard
Subject: Re: Digest Number 170


Wow i realy liked to read your reply and thanks for sharing your opinion
with us,
I wish to first state that i like to play my wizard and that i never
thinked that wizard class is underpowered, it is only that i think that we
can balance things on many diferent modes, so i wish to point at this
things wich i see as ruining our game fun so that we can have a balanced
class wich is also more fun to play. There are also many othere more
serious bugs hunging around it is true but i like to point at things wich i
know best and after playing wizard for 6 months nearly i can point at some
things wich i see.

6 lv limit is stupid thing as we can group with 10 lv diference and still
get experience i dont like to stay there doing nothing when my friends risk
lives with this high lv MOB comming out of nowere, all other classes can
contribute beter to group goal then i can. Also sometimes you wish to
participate on hunt on higer lv mobs not for experience but for fun, as i
see it now wizard must wait to lv 48 to be able to go hunt 53 lv mob and
not be used as emergency evacuator only, other clases can go in fight some
4-6 lv before. It is clear that there are open many exploits if this is
removed but we as a class are more damaged with this restriction than any
other class.

Introduction of stun element in our only 20 lv damage spell force shock is
a little bit of problem as it raised resistance wich you can see best in
soloing as you need to bring a mob down as fast as its possible but if you
get resisted 2 times only solution is to run you will not have enough mana
to finish mob. im high elf wiz with wisdom over 100 also and int 149 with
all items, but in 10 fights against aviak guards in lake rathe i and my
friend enchanter on my lv 20 we have great problems as i was unable to kill
aviak before he kills his pet becouse i got 2 resists in fight and
sometimes 3 !. On this lv we need a spell without spell interupting element
wich is at last somehow reliable.

I like what you say on DOT spells i never looked at it from this point :)


Hmmm looking at research i remember a old thread when there is a talks
about hiden research spells anyone ever found any or heard about ? there is
at suposed to be at last one for any research lv for class!

hmm as coment on other classes not doing much damage they do more in MORE
TIME for less mana. It was stated by GZ on eqvault magic board some time
ago as reply on one magician question about too strong wizards ;-).

I rely liked your reply on use of PAE and AE and enstill, but i must stop
writing now as sun is hot and sea is near i must to to beach for one swim :)




At 11.18 06/08/99 -0400, you wrote:
>From: "Brian K. Rhees" <Brian_Rhees@...>
>
>
>> Message: 2
>> Date: Thu, 05 Aug 1999 22:39:35 +0200
>> From: Wizard <wizard@...>
>> Subject: Re: Doh! They forget us !!!
>>
>> At 13.36 13/07/99 +0200, you wrote:
>> >From: RIVIERE STEPHANE <Stephane.Riviere@...>
>> >
>> >Hi all guys,
>> >it seems that OR we are all on hollidays OR we know all about wizzard :).
>I
>> >don t receive more then 1 list all 2 days now :(
>> >Come an guys, we need to wake up ! :)
>>
>> You are right many wizards need to wake up. I have tryed to start
>> discusions and i also send test of petition what we write before to Verant
>> and to some boards only one wich post something was Notcrazy Network.
>>
>> First i wish to state a wizard is playable class, it is hard to play at
>> start but a problem is if it stay so hard also on last lv? and on lv 24 i
>> realy feel nice, new shield, new leather skeen, new damage spell, But
>> wizards can be improved in many areas it is nice idea of a damage dealing,
>
>Definite agreement
>
>> teleporting explorer. Only we dont have where to use more then half of our
>> spells they are useles you will use them once or twice nearly all time as
>> you buyed them or if you research them and never more.
>
>This is common of most spell casting classes as far as I can tell. I've
>been playing an enchanter and a cleric recently, and grouping with a ranger
>and paladin. The common complaint is that most spells aren't terribly
>useful. For ALL classes.
>
>> I have visited many boards in all i see that there are wizards complainig
>> about our class.
>
>True. I think you're looking at a vocal minority though.
>
>> Some of most valid things is that our class is boring,
>> there is problems with lv 20 force shock spell wich is resisted too much,
>
>lvl 20 force shock was almost NEVER resisted for me. Similarly the lvl 29
>Thunder strike (which I hear complaints about) is also almost never
>resisted. I've wondered if this might be a function of stats or usage. For
>one, my wisdom is above 100, which is uncommon among wizards. For another,
>I never cast these spells until the mob is under, say, 50% health. Magic
>resistance is lower on injured mobs. I'd be interested in hearing more
>details about the stats of people who have found that the spells work vs.
>those that haven't. Maybe we can pin down the underlying cause.
>
>> you will get at lv 24 one spell wich hit for less damage, cast faster and
>> is nearly never resisted. We are class wich are false king of damage, we
>> are surpased with necros wich are more mana efficent, combination of
>> magician and pet do more damage than we can do for less mana, we without
>
>Personally, I don't see either necros or magicians as surpassing us. They
>are better at soloing, IMO, but that's about it. And I don't see soloing as
>any real advantage. At about lvl 20, you need to start thinking in terms of
>regular or permanent grouping anyway. (I've seen many druids power game up
>to lvl 30 only to find that they can't kite in dungeons, don't have friends,
>and really don't know how to use their class well anyway.)
>
>> any doubt do more damage in unit of time than any other class but this is
>> best suicide mode in game. We have less spell lines then other classes and
>> this fey wich we have are nearly all screwed. Who use Area damage at 20
>> lv?, or better personal centered version of it?
>
>I've started playing with the lvl 16 and lvl 24 AE damage spells lately.
>They have some surprisingly good uses. The lvl 29 Cast force is an
>excellent spell in just the right circumstances. But you have to be in a
>group that knows how to work with you.
>
>> ( they have potencial use
>> for cleaning green mobs . . . but i never seen it used), excelent sight
>> spells wich are best to vaste you money on so you can take a look at
>beeach
>> girls from other side ... only girls here go in water with full platemail
>> if they can, also there are 2 portals wich are one near other ( west
>karana
>> and north karana), not to talk about our problem when we have to fight
>> something red +6 lv from your lv. Now verant give you possibility to group
>> with somone 8 lv higer then you he fight something blue so it is 6 lv up
>> from your lv and you cant do anything ... cast a damage shield on warriors
>> and boldly hach with your mighty weapon if you stel have it.
>
>Sight spells are a total waste, as I see it. And the west karana teleport
>is just plain insulting. On the other hand, the six lvl limit bit is not,
>imo, that big of a deal. All spell casters suffer from it to some extent
>(with the DOTers suffering the least). We're the worst of course, but that
>just means we need to pick our mobs carefully. Consider that a lvl 30
>warrior can't consistently solo a blue mob (even now with their
>patch--partly because they can't run down fast fleeing mobs, partly because
>they still don't deal out that much damage), or that magicians and
>enchanters can't take their pets up ramps or through dungeons very well. We
>all have weaknesses. This 6 lvl limit is the wizard's big one. If you
>don't see that as an acceptable weakness, what do you propose instead? Keep
>in mind that Verant wants all classes to have weaknesses and depend on one
>another, etc. Also keep in mind that this is no longer a problem in getting
>our Ice Shock spell, as we thought it might be.
>
>> >On another point, i just read the new patch message.. Damn.... From the
>> >begining, nothing as been change for the wizzards... They just change
>during
>> >the patch , the casting time . I have tested BEFORE and after : no change
>> >(that a clock can see, so it s surely a change of let s say 0,001 second
>or
>> >something like that.In other words : nothing.
>> >All patch just power up the race... Now the druid dot spel are fast like
>> >hell, necro same.
>
>Increasing DOT rate is NOT, I repeat NOT an improvement on the spells. In
>fact, if anything, it is a nerf. DOTs don't just cause damage, they prevent
>regen. That means that smart necros cast them at the beginning of the fight
>not just for the damage, but to prevent mob from healing. Sometimes, the
>healing is the bigger concern. Now DOT spell casters have to cast DOTs
>twice as often to keep the effect going. This makes kiting a bit harder
>also because the kiter has to stop and recast more quickly. Not as much
>time to gain distance, or recover that thin sliver of mana needed for maybe
>one extra cast, etc. Go talk to a necro and see how much they like the
>change.
>
>> And us ?? From the beginning, we have major bug who are
>> >not resolved and they do nothing for us...
>> >Force shock is bugged cause he is resisted too much (and i am ok that he
>get
>> >resisted so much IF he stun like he must do). The enstill spel doesn't
>work
>> >(i have tested with root : root is 10 times more effective). I am a
>playing
>
>I've played with both root and enstil repeatedly. Enstil is not, IMO, all
>that bad. But like root, it doesn't become effective for a few levels after
>you get it (I didn't switch to it until lvl 25). And I keep both enstil and
>root memorized at times. For my particular character this is what I find:
>
>-Root has a much better chance of not being resisted against a yellow or red
>mob. However, these mobs will break a root almost instantly. Not much
>advantage, but may save your hide sometime I suppose
>
>-Both get resisted against black or blue mobs, with root getting resisted
>somewhat less
>
>-Enstil, when it hits, hold for MUCH longer duration. Sheesh, I can
>sometimes regen 2 bubbles of mana on a single enstil. We're talking almost
>2 minutes. With enstil, you can actually solo high blues if you're careful.
>Go get a SOW for safety's sake, and try (at lvl 28) to solo harriers in
>south karanas with root and enstil. I found that root would hold for at
>most one strike of inferno shock--often it broke before I got my first spell
>off. Enstil often broke after one shot, but regularly held for all 3 or 4.
>My point being, with enstil we can still solo blues in the high 20's. Not
>all classes can do that.
>
>-I never hunt greens so I haven't really compared the two systematically for
>greens. However, I have had to root running greens for my group on occasion
>and have never noticed any deficiency in enstil.
>
>Again, this may in part be due to differences in attributes. Hard to say.
>What we need is some discussion on how the spells are being used, the
>specific mobs we are rooting, and the attributes and lvl of the caster.
>
>> enstill have a little bit diferent use then root i use both when i solo
>but
>> it is funny that it is resised by green guys. I dont know how you tested
>> enstill against root?
>>
>> >a shaman and i think i will stop my wizzard... We have nothing funny : we
>> >just level and wait for what ? Our dd spel nothing more, no buf, no pet,
>no
>> >life tap, no shield,no dot, no sow, nothing cool except some gate spel...
>> >That s so boring.. For solo from level 8 to 50 you root nuke nuke root
>nuke
>
>Well, we can root, we can stun, we can blast with impunity when the mob is
>lower than 50% health. My group really doesn't have a regular healer
>because they don't take much damage when I'm there. Hehe. We seldom die.
>We went the entire last lvl (29 - 31, depending on group member) without
>ANYONE dying once. And I love my gate spells. Last week while dungeon
>crawling, my group got simultaneously hit by about 4 area effect rain spells
>and several mobs. We were all dying fast. I called for evac and about 4 or
>5 secs later we were off to N Karanas. Long run back to the dungeon, but no
>one seemed offended. They had plenty of time while recovering 4+ bubbles of
>health to contemplate the benefits of having me around. ;)
>
>Then there's the gate spells to the other planes. Oh, I don't suppose I'll
>be visiting Fear at lvl 34, but maybe not too long afterwards (after I put
>all of my equipment in the bank first, hehe). And, of course, I like being
>able to teleport my friends and guild members around. Or turn a quick buck
>teleporting someone from toxxullia to faydark. (As an aside, I charge 10pp
>for single person transport, 5pp for each additional person, and 5pp for
>each zone I have to cross to pick someone up. If this sounds insanely high,
>wait until you hit lvl 29 and get a tell almost every 5 minutes from someone
>convinced they are the only person in the world needing your services. The
>price weeds out a lot of the noise and gives you a chance to play. I
>teleport friends and guild members free at my convenience, and I generally
>offer free teleports when I'm making the trip myself.)
>
>Wizards can be a lot of fun. Oh, btw. Killed Borxx last night and went and
>got my staff of the observers. For those of you who haven't figured it out,
>getting items on your own is so much more satisfying than buying them.
>
>> >nuke dead... Wow that s pretty funny :( :( :(.
>> >What about our ae spel ? and pe spel ?? Did someone here use them ????
>> >NOBODY...
>
>I use PAE now regularly and AE occasionally, but since AE can hit me I tend
>to just wade into fight and use PAE. It is absolutely critical that you
>have full tank support as well as a decent AC before you try it though. For
>instance, I have two tanks I regularly group with that know exactly what to
>do when I start casting AE.
>
>When your group gets hit by a couple of big baddies and several greens, you
>can clean the trash out extremely quickly. AE spells when used right are
>mana efficient and effective. I hear they get better too. Still haven't
>gotten the runes for the lvl 29 spell (why are AE runes always so hard to
>find?) so I'm looking forward to getting that one.
>
>> >
>> >So guys, we were talking some weeks ago to petition.. Nothing has be done
>or
>> >you just don t send the letter ???
>
>Personally, no, I don't want a letter. EQ has serious problems that, IMO,
>rank much higher than twiddling with our spells. Serious zone crowding,
>zoning bugs, PL, etc. They've made ice shock obtainable, fixed research
>(and included a practice quest), gave us an extra lvl 49 DD spell (and a
>very nice one at that) purchasable from stores, etc. Mind you, I don't
>object to you sending in a letter. You're entitled to your opinions and, I
>think, Verant ought to know how you feel because your frustration with
>wizards is just as important to them as is my satisfaction. But I,
>personally, disagree with many of your complaints. We are an extremely well
>balanced and effective class. Just tough to play right, and I like it that
>way. Making lvl 50 as a wizard means something right now.
>
>Glyphin E`Mondredon
>The Rathe
>
>P.S. Lvl 29 is a blast. Inferno shock actually has a somewhat different
>spell effect (woohoo), does impressive damage, casts reasonably quickly,
>plus you get Thunder Strike (almost 250 damage, plus it gives one heck of a
>kick; try it on yourself, just not on a ledge like I did), portal spells and
>an evac). Anyone thinking of giving up a wizard ought to wait at least
>until this lvl before making up their mind, IMO.
>
>
>--------------------------- ONElist Sponsor ----------------------------
>
>You can WIN $100 to Amazon.com by starting a new list at ONElist.
>Drawing is held each week through August 20. For details, go to
>http://www.onelist.com/info/onereachsplash3.html
>
>------------------------------------------------------------------------


Silverion Dragonirder

High elf wizard (against all statistics eheheeh)
Fenin Ro

http://www.tip.it/wizard

moderator mailto:_EQ_magic@onelist.com