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Message ID: 2591
Date: Tue Jun 29 08:03:12 BST 1999
Author: Wizard
Subject: Re: Tishan's Clash - BONE CRUSHING tactic
>From: "James Guintu" <james@...>
>
>Good strategy. I use it in the same way you described. Also the monsters
>that can cast spells get harder and harder as you progress in levels. They
>can do massive amounts of damage very fast. With a wiz and another caster
>with stun in a gruop you can prevent others in your group from getting hit
>for huge damage. For example, Drelzna in Najena can harm touch multiple
>times for 500dmg each. With correct usage of stuns in a group, her
>opportunities to deal damage will be kept to a minimum.
>
>I also noticed that you play on Rallos Zek(non carebear server, hehe) as
>well. The stuns are invaluable in PVP and dueling. Without giving too much
>away i can say this... at higher levels, the stuns will effectively be your
>root against other players.
>
>Euros Arcane
>Rallos Zek
>
>
>-----Original Message-----
>From: Tom Bratina [mailto:gbratina@...]
>Sent: Sunday, June 27, 1999 12:12 AM
>To: eq_wizards@onelist.com
>Subject: Re: [eq_wizards] Tishan's Clash
>
>
>From: "Tom Bratina" <gbratina@...>
>
>when solo'ing, tishans clash isn't very usefull. but when in a group, it is
>very useful. for sake of simplicitity, imagine yourself and a pure tank
>(both of u lvl 25ish) grouped together fighting white and yellow mobs (we'll
>use a white mob as the example). the tank starts the attack, and is getting
>beat on pretty good. he's got a lot of hp and good ac, so he can take it
>for a period of time. now, if you start casting force/frost shock or any of
>your other high dmg spells, the mob's gonna come for u (and many times it
>doesnt matter how good the tank can taunt, once he gets on u, he's usually
>not gonna get off). and this means u cant get ur big spells off (cast time
>too long at higher lvls) and u cant take the beating the mob is giving you
>once he does get on u (u will end up having to root it). so, with that
>said, u shouldnt be casting ur big spells early on in the battle. so what
>do u do for the first half of the fight to help the tank? well, i usually
>do two things. melee a bit, although i usually dont do much, if any dmg at
>all... and cast ur stun spell :) what the stun spell does is prevents the
>tank from getting hit for a cpl of rounds, and also does a little bit of dmg
>(i think mine does 36 now if im not mistaken). the stun seems to last a bit
>longer as i progress in lvls, but i cant confirm that. it might just be my
>imagination :)the 36 dmg is definately not enough to make a mob frenzy on u,
>and the stun can sometimes save the warrior from getting hit 4 to 6 times
>(which can equate to well over 100 dmg at mid 20's lvl). so i usually cast
>this sucker twice, which gives the tank enough time to get the mob down over
>half, and then i start casting my big spells.
>
>keep in mind, when solo'ing, this spell is virtually useless, but i have it
>memmed at all times when im grouped. if anybody else has any usefullness of
>this spell, please let me know, as i would love to start using it when
>solo'ing, but just dont see its benefits right now.
>
>Sinlaru Ce`alen
>Rallos Zek
>
>ps. too bad we dont get another stun spell before lvl 49. the clerics have
>a whole line of stun spells :(
>
>-----Original Message-----
>From: wargod@... <wargod@...>
>To: eq_wizards@onelist.com <eq_wizards@onelist.com>
>Date: Sunday, June 27, 1999 3:18 AM
>Subject: [eq_wizards] Tishan's Clash
>
>
>>From: wargod@...
>>
>>I was wondering if anyone could tell me the usefulness of this spell. It
>>does about 30 dmg and a 2 second stun. But for the mana used it seems like
>>a waste where as you could just do a dd spell instead since the 2 second
>>stun doesn't seem to help that much. Thanks.
>>
>>
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