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Message ID: 2528
Date: Fri Jun 25 18:02:01 BST 1999
Author: Wizard
Subject: Re: Make research fun


Ehehhe lv 26 group they used me as a guide and low lv mob cleaner to not
waste mana :)


At 23.53 21/06/99 -0400, you wrote:
>From: "Tom Bratina" <gbratina@...>
>
>u must have been in a high lvl group to get those two items, or u bought
>them. at lvl 19, u r no where near able to get the robe and tomb in a party
>of equal lvls. but yes, i have only got a total of 5 runes from looting
>monsters... 4 of them for the lvl 16 spells, and 1 for a lvl 29 spell.
>maybe i just have bad luck...
>
>Sinarlu Ce`alen
>Rallos Zek - Lvl 26
>
>
>-----Original Message-----
>From: Wizard <wizard@...>
>To: eq_wizards@onelist.com <eq_wizards@onelist.com>
>Date: Monday, June 21, 1999 2:00 PM
>Subject: Re: [eq_wizards] Make research fun
>
>
>>From: Wizard <wizard@...>
>>
>>Im a lv 19 wizard now and i get a Flowing Black Robe and a tome today and i
>>also have more then 30 runes on me and in bank strange that you find only 5
>>runes?
>>
>>
>>
>>
>>At 08.09 21/06/99 -0400, you wrote:
>>>From: "Tom Bratina" <gbratina@...>
>>>
>>>i like it. i have steered away from research, as it's just so hard to
>find
>>>runes. i have found probably over 100 words/pages and have only found a
>>>total of 5 runes. this makes it real hard for our class. even if i were
>>>finding the same runes over and over again, at least i would be able to
>>>raise my skill lvl (I have only made two spells, only because those are
>the
>>>only runes ive been able to find).
>>>
>>>Sinlaru Ce`alen
>>>Rallos Zek
>>>
>>>-----Original Message-----
>>>From: shypht <evanschu@...>
>>>To: eq_wizards@onelist.com <eq_wizards@onelist.com>
>>>Date: Monday, June 21, 1999 8:50 AM
>>>Subject: [eq_wizards] Make research fun
>>>
>>>
>>>>From: "shypht" <evanschu@...>
>>>>
>>>>When I first started EQ and was told about the research skill. I thought
>>>>"Wow! Cool I'll be able to find new spells". But low and behold what a
>>>>dismal dissapointment this skill is. It is a skill that you NEED to be of
>>>>any use at high lvls. More and more of your "Main Spells" become research
>>>>only, the skill is TEDIOUS AS HELL to raise, finding runes can be hard.
>>>>Finding the ones you need is the worst and finding enough of the ones you
>>>>need to get to a descent skill level is HELL.
>>>>
>>>>So what do I suggest for this skill? A few things
>>>>
>>>>(A) Have 2 spell components per rank buyable at guilds. So you can buy
>the
>>>>runes/components you need at that lvl to get to a descent skill to make
>>>your
>>>>other spells.
>>>>
>>>>(B) Make all of the "Main Spells" buyable. So for
>>>>
>>>>- Wizards : Direct damage, Gates
>>>>- Magi : Direct damage, pets
>>>>- Encs : ???? Buffs and Debuffs ???
>>>>- Necros : Pets and DoTs
>>>>
>>>>These would be the "basic spells" for those ranks. Things like area
>effect,
>>>>buffs/debuffs for some class's. Root, util spells, etc would be research
>>>>only. Then, have some nice "upgraded" DDs, DOTs, Buffs, etc that are rare
>>>>research runes. And verant could constatnly be adding new combos, etc.
>ie)
>>>>
>>>>lvl 29 wiz spell does 240 dmg. Make it buyable (which it is), Have
>another
>>>>lvl 29 wiz spell that is harder to get, research only, etc, but have it
>do
>>>>like.. 270 dmg for only a few more mana.
>>>>
>>>>If verant was to be constantly adding componet combos/etc to the game it
>>>>would add alot to it.
>>>>
>>>>So for example, a wizard would get every DD and every teleport buyable.
>But
>>>>any of his other spells would need to be researched, etc.
>>>>
>>>>Or a magi could buy every "basic pets" he would need. But he could be
>lucky
>>>>and manage to research a pet at the same lvl that has more hp and hits
>for
>>>>more damage then his standard one would.
>>>>
>>>>(C) In certian areas in the game, you should be able to invoke the
>research
>>>>skill to digup components. Much like the forage skill. ie) Wizard is
>>>putsing
>>>>about in Befallen, in the library he uses his research skill, he may dig
>up
>>>>a rune from the shelf that could be used for a spellt aht he needs. This
>>>>would also provide an alternative way to raise your skill.
>>>>
>>>>(D) Have various components that change the effect of your spells. And
>the
>>>>mana/dmg/cast time.
>>>>
>>>>(btw: I play a wizard so all my examples will use wizards, this does not
>>>>mean I want to "buff up the class" since this would effect all the other
>>>>casters in this game aswell)
>>>>
>>>>So, lets say I find rune Hot and rune Bolt, which would make the Inferno
>>>>Shock spell. I dont want to have the "standard" look of the inferno shock
>>>>spell. I'd like it to look like a healing spell but just do a pallet swap
>>>so
>>>>it looks like fire not the cool-healing blue it is. I'd also like to
>>>incrase
>>>>its mana efficeny by sacraficing it's casting time ( so it takes longer
>to
>>>>cast ). So while researching the spell, I toss in the componets and pop
>out
>>>>the inferno shock spell. Then, I put the scrool back into the wizards
>>>>lexcion, then mix/match combos etc untill I get the new desired effect
>that
>>>>I want.
>>>>
>>>>I think this would add ALOT of diversity to all of the magic casters.
>Every
>>>>other magi looks like the next, every wizard looks like the next when
>>>>casting. Not a whole lot sets them apart.
>>>>
>>>>Wizard (A) May have a fast casting inferno shock that is less manna
>>>>efficent, but he can pop them off faster then wizard (B), whos inferno
>>>shock
>>>>does more damage but takes alot longer to cast.
>>>>
>>>>Comments ?
>>>>
>>>>
>>>>
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>>
>>
>>Silverion
>>High elf wizard (against all statistics eheheeh)
>>Fenin Ro
>>
>>http://www.tip.it/wizard
>>
>>moderator mailto:_EQ_magic@onelist.com
>>
>>
>>
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