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Message ID: 2490
Date: Mon Jun 21 18:56:48 BST 1999
Author: Wizard
Subject: Re: Make research fun


Im a lv 19 wizard now and i get a Flowing Black Robe and a tome today and i
also have more then 30 runes on me and in bank strange that you find only 5
runes?




At 08.09 21/06/99 -0400, you wrote:
>From: "Tom Bratina" <gbratina@...>
>
>i like it. i have steered away from research, as it's just so hard to find
>runes. i have found probably over 100 words/pages and have only found a
>total of 5 runes. this makes it real hard for our class. even if i were
>finding the same runes over and over again, at least i would be able to
>raise my skill lvl (I have only made two spells, only because those are the
>only runes ive been able to find).
>
>Sinlaru Ce`alen
>Rallos Zek
>
>-----Original Message-----
>From: shypht <evanschu@...>
>To: eq_wizards@onelist.com <eq_wizards@onelist.com>
>Date: Monday, June 21, 1999 8:50 AM
>Subject: [eq_wizards] Make research fun
>
>
>>From: "shypht" <evanschu@...>
>>
>>When I first started EQ and was told about the research skill. I thought
>>"Wow! Cool I'll be able to find new spells". But low and behold what a
>>dismal dissapointment this skill is. It is a skill that you NEED to be of
>>any use at high lvls. More and more of your "Main Spells" become research
>>only, the skill is TEDIOUS AS HELL to raise, finding runes can be hard.
>>Finding the ones you need is the worst and finding enough of the ones you
>>need to get to a descent skill level is HELL.
>>
>>So what do I suggest for this skill? A few things
>>
>>(A) Have 2 spell components per rank buyable at guilds. So you can buy the
>>runes/components you need at that lvl to get to a descent skill to make
>your
>>other spells.
>>
>>(B) Make all of the "Main Spells" buyable. So for
>>
>>- Wizards : Direct damage, Gates
>>- Magi : Direct damage, pets
>>- Encs : ???? Buffs and Debuffs ???
>>- Necros : Pets and DoTs
>>
>>These would be the "basic spells" for those ranks. Things like area effect,
>>buffs/debuffs for some class's. Root, util spells, etc would be research
>>only. Then, have some nice "upgraded" DDs, DOTs, Buffs, etc that are rare
>>research runes. And verant could constatnly be adding new combos, etc. ie)
>>
>>lvl 29 wiz spell does 240 dmg. Make it buyable (which it is), Have another
>>lvl 29 wiz spell that is harder to get, research only, etc, but have it do
>>like.. 270 dmg for only a few more mana.
>>
>>If verant was to be constantly adding componet combos/etc to the game it
>>would add alot to it.
>>
>>So for example, a wizard would get every DD and every teleport buyable. But
>>any of his other spells would need to be researched, etc.
>>
>>Or a magi could buy every "basic pets" he would need. But he could be lucky
>>and manage to research a pet at the same lvl that has more hp and hits for
>>more damage then his standard one would.
>>
>>(C) In certian areas in the game, you should be able to invoke the research
>>skill to digup components. Much like the forage skill. ie) Wizard is
>putsing
>>about in Befallen, in the library he uses his research skill, he may dig up
>>a rune from the shelf that could be used for a spellt aht he needs. This
>>would also provide an alternative way to raise your skill.
>>
>>(D) Have various components that change the effect of your spells. And the
>>mana/dmg/cast time.
>>
>>(btw: I play a wizard so all my examples will use wizards, this does not
>>mean I want to "buff up the class" since this would effect all the other
>>casters in this game aswell)
>>
>>So, lets say I find rune Hot and rune Bolt, which would make the Inferno
>>Shock spell. I dont want to have the "standard" look of the inferno shock
>>spell. I'd like it to look like a healing spell but just do a pallet swap
>so
>>it looks like fire not the cool-healing blue it is. I'd also like to
>incrase
>>its mana efficeny by sacraficing it's casting time ( so it takes longer to
>>cast ). So while researching the spell, I toss in the componets and pop out
>>the inferno shock spell. Then, I put the scrool back into the wizards
>>lexcion, then mix/match combos etc untill I get the new desired effect that
>>I want.
>>
>>I think this would add ALOT of diversity to all of the magic casters. Every
>>other magi looks like the next, every wizard looks like the next when
>>casting. Not a whole lot sets them apart.
>>
>>Wizard (A) May have a fast casting inferno shock that is less manna
>>efficent, but he can pop them off faster then wizard (B), whos inferno
>shock
>>does more damage but takes alot longer to cast.
>>
>>Comments ?
>>
>>
>>
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Silverion
High elf wizard (against all statistics eheheeh)
Fenin Ro

http://www.tip.it/wizard

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