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Message ID: 2473
Date: Mon Jun 21 04:43:18 BST 1999
Author: Tom Bratina
Subject: large group observance fighting deep red mobs


Just a small observance I made over the weekend after playing quite often in
a large group in Cazic TR.

Our usual group consisted of a paladin, 2 clerics, a necro, an enchanter,
and me... all in the 22-26 range (I was actually the highest at 26...
remember that as you read further). Me, the necro, and enchanter stayed
back most of the time. The two clerics and paladin would melee/heal
alternating. We were a little short on tanks (could have replaced the necro
and been a little better off, but it worked out ok cause we had three
healers). Anyway, we pulled lots of defenders and sents and protectors
(most in the 22 to 27 range), and we pretty much cleaned them up pretty
quickly. But then, our puller decided we needed something tougher (and
rightfully so, as we should be fighting 30ish mobs with 6 of us). So he
started pulling zealots and justicators. Well, these things conned pretty
much deep red every time (4, maybe 5 lvls higher than me), and we took a
pretty good beating most of the time (nobody died except for the necro
once). But the main point of this msg is to say that most of the time, I
was useless in these tougher battles. How can I go from being one of the
most important members (well, we were all important, I just felt like I was
helping the entire group one way or another with my auto-taunt *frost
shock*, stun, and enstill) of the group when fighting defenders and sents,
to being totally useless when fighting the zealots and justicators??? Well,
there was one fight with a zealot where it resisted 2 frost shocks, 3
tishans, 1 enstill, and 1 flame shock (the flame shock was a last ditch
effort to try something different)... Not one single spell went through.
And same goes for the justicator... Funny thing is, the mobs reacted like
they went through for full dmg!!! That really sucked, because even though I
cast two frost shocks without a bit of dmg, the mob comes running after me.
I don't normally complain about our class, because I'm very happy with what
we have, but it was really embarrassing half way through the night when I
had to tell our tank to quit pulling the tough stuff. He told me that the
other stuff was just too weak, and that there just weren't enough of the
weak stuff to pull to continue getting good exp. So, I pretty much was
useless many of the fights. I would do group tells during the fights asking
if the enchanter had done his thing to the mob (lower resist), and he would
tell back "yes, yes, yes". I finally quit asking. He was doing his job.
And my spells just weren't going through... And everybody else's spell were
going through part of the time (yeah, it's well known that we have
something like a 6-lvl cap on some of our spells, but I don't think we
fought any mobs lvl 32+, maybe a zealot here and there, but other members
were casting just fine most of the time).

Just an observation. A very sad and unpleasant observation...

Sinlaru Ce`alen
Rallos Zek

ps. any of you high lvls out there that can tell me it going to be different
later on, or that we just aren't going to be effective in large groups
because of the tougher stuff that they pull, please respond.

pss. nvr got the templar. man, it was a mad rush for him every time he
spawned... hehe. and there was some pretty good fights after he died too :)