[Next Message in Time] |
[Previous Message in Time] |
[Next Message in Topic] |
[Previous Message in Topic]
Message ID: 2379
Date: Tue Jun 15 16:03:04 BST 1999
Author: Karl Hatteland
Subject: Re: (OOT) Exploits
>From: Sergey Bukhman <sergeyb@...>crash down
>
>
>
>Vincent Archer wrote:
>>
>> From: Vincent Archer <Vincent.Archer@...>
>>
>> [OOLT = Out Of List Topic]
>>
>> If people paid only for bugless software, the computer industry would
>> overnight :)years,
>>
>> Software industry faces two choices:
>>
>> - Refine their products until nothing can be done, release it after three
>> and ask $300 per copycopy
>> - Release a working product, release it after a year, and ask $50 per
>>used by 100,000
>> Another problem is that, if you want to release a product that will be
>> persons, and want it bugless, you need to use 100,000 beta-testers over aperiod roughly
>> equal to the product lifetime... or people will find bugs.
>>
>> (non-regression testing also delay fixing, yadda, yadda)
>
>I said I would stop, but this is just wrong. It's what the industry
>wants you to believe. You CAN release adequate products. I'm not talking
>completely bug free, especially in a game like EQ. But EQ wasn't even
>complete! Even in the design and development department! The game is
>still in Beta, don't you see? If we dismiss the few little bugs, what
>about things like specialization or the rouge skills that have only been
>worked in three months after release? Why does my Skull of Jhen'Tra look
>like a wooden totem? Why do some of the research spells don't work? The
>research mechanism is there - it's the same as any combine mechanism.
>But some stuff don't work - why? Why was jewelry fixed only now?
>
>These are all things that have nothing to do with coding and everything
>to do with design. What I'm griping about is not only the existing low
>quality, but the ever present decrease in quality as well. Verant
>released an uncompleted product. No other industry would tolerate a
>manufacturer releasing a product so uncompleted as EQ at release date.
>Whether we like it or not, we are being fucked up the ass (excuse my
>french) by game developers. Yes, they are pushed by marketing which is
>in place pushed by demands. I understand that the developers themselves,
>the programmers would like to make the game perfect.
>
>But, the end product is that the consumer is getting an uncompleted
>product for very complete money. The great irony of this is that this is
>driven by the consumer's lack of will power to abstain from buying this
>buggy software and the consumer's great demand. Face it - entertainment
>is not like other businesses. You can get two different microwaves and
>they'll both heat. But two different games will always be much more
>different.
>
>And so, the consumers are the biggest justifiers of this phenomenon,
>becoming the closing link in this circle of inadequacy and lack of
>backlash. We can only hope that in the future, with the rise of game
>popularity and the rise of choce in any genre, developers won't allow
>themselves to release such products. Simply because the competitor will
>be better and bug free as well.
>
>--
>Sergey
>--
>
>KPS, PUNK (Paramilitary Undercover Nuclear Kamikaze)
>
>------------------------------------------------------------------------
>ONElist: where real people with real interests get connected.
>http://www.onelist.com
>Join a new list today!
>