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Message ID: 2144
Date: Tue Jun 1 21:53:27 BST 1999
Author: Dan Alexander
Subject: Re: group tactics?


At 07:36 PM 06/01/1999 GMT, you wrote:
>From: "Lim Dul" <sevendegrees@...>
>If I find myself in an unfamiliar group I kinda play it by ear. It's a lot
>different playing against orcs in Oasis & CB versus training Dry Bone Skels
>in Unrest. Main thing I found helpful is to call out who you're assisting
>in a fight so that everybody can zero in on one creature at a time. /ASSIST
>is our friend. :)

I'll have to remember /ASSIST. I got whacked last might (again =). My
companion and I were jumped by three cents, and we pretty much just took
whichever happened to be closest to us. If mana had held out, we would
have made quick work of them, but such is life. Thinking back on it now,
maybe it would have been better if we'd both focused on the same one until
it dropped, then regroup on the next one.

Hypothetical situation:
What happens if you're in a train situation, a party of 6 players being
chased by 15+ critters and the party decides to scatter? If everyone stays
together you end up with one group of players leading one group of
critters, but if they scatter...

Does the train follow one poor bastard? Does the train split up to follow
each individual? Does creature intelligence play a part in this? I'm very
curious about this, as it may change the survival rate of the group
drastically. If no one has tried it, I'll try to test it out with a group
and a truckload of greens outside Felwithe or something.

-Pennaggolan, 3rd Circle Wizard (and amateur Tactician) of Felwithe