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Message ID: 2100
Date: Mon May 31 04:58:39 BST 1999
Author: dayne@xxxx.xxx
Subject: Re: Wizzards and the assertion that we can solo. (long, sorry)


On Sun, 30 May 1999 21:26:17 -0500, you wrote:

>From: Sergey Bukhman <sergeyb@...>
>
>Vincent Archer wrote:
<snip>
>
>At level 12 I soloed Orc Legionnaires. From 12 to 15 I soloed everything
<snip>
>So, YES, it can be done. I consider myself to be a quite successful
>wizard, though I've invested nothing (!!!) in my INT at character
>creation. I was a clueless newbie and I distributed the points around,
>putting a big part in WIS. My INT is still 102.
Great, this is exactly what I was talking about. I'm glad you are
having and easy time with it. Others are not.
>I think most wizards underestimate wisdom, but I think it is the stat
>that gets checked for regaining concentration. At level 15 I regain
>concentration almost every battle when the mob gets melee with me. I
>actually Gated when 2 gnolls were hitting on me.
Don't think so. One of my high level characters has a fairly high Wis
and it doesn't seem to make much of a difference. Good thought on it
though, maybe you are correct. Dayne rarely loses concentration, it's
that the mobs' resist the spells so much.
>The thing is, I think, is experience. Just knowing what to take and what
>not to take.
Nope, this is not it in Dayne's case. I have logged tons of hours as
every single class so far and almost all the races, been playing since
beta. It's just that his spells are resisted. I did an exact even
distribute yesterday with a new DE wizard just to see. This character
is 7th level now and as soon as I get him to 12th, I'll put up another
post to update the comparison. But he is not having any of the
problems Dayne was having at his earlier levels.
>Some mobs are very resistant to magic. Some are helpless.
>Some are very tough in melee (though they con blue) and some are not.
>It's just traveling around, seeing the sights and knowing what you're
>doing.
Yep, I know this game pretty well now.
>One thing I found is that groups full of wizards kick unbelievable ass.
>It's amazing what 3 wizards in a group can do. Not even talking about 6.
>Try it. Have a designated rooter, a back up rooter, and all the rest
>blast. It's very fun, very quick and safe.
Agreed, but on karana, this is not an option with the dark elves,
there are not enough wizzies to go around(at this time). But this
still does not work with reds.
>Also, always get SOW when you can. If you see a shaman in zone, get him
<snip>
>much we have, and store about half or a third of that in the familiar.