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Message ID: 2078
Date: Sat May 29 20:09:31 BST 1999
Author: Neil Lambert
Subject: Re: GZ Verant guy replies to some of wizard questions
>From: James Dwyer <jdwar@...>
>
>Bah! But the necro has the pet that will last for almost 45 seconds. So
>no damage taken by necro, and he can choose to run should it get close,
>and most likely get away. All he lost is? Time, and 1 sp (bone chips)
>Whereas wizard can't cast anymore as that 15 seconds got the mob right
>on ya and pissed as all Plane of Hate.
>
>Plus, if wizards were balanced against all magi, and they are improving
>other magi, then you have an unbalance starting. Also, it has been shown
>that Verant hasn't spent much time balancing the higher levels. Who
>knows whats going to happen?
>
>Croesus Illuminatus (Xegony)
>
>Wizard wrote:
>>
>> Here are reply which i received from a Geoffrey C. Zatkin
>> Arch-Magi of Norrath because i have mailed this first letter also to
>> verant
>>
>> Lets say we have possibility to petition for things which he commented
>> Probably i included a full comments
>>
>> > a.) better run from combat teleport spells - shadow step with
>> minimum range - faster gate - second bind point (in zone only) it can
>> be some type of faster gate for run from combat spells
>>
>> Probably won't happen.
>>
>> > b.) Better exploration spells like invisible eye of zoom with longer
>> duration.
>>
>> Probably won't happen.
>>
>> Note: i see one post that if we get a longer duration eye of zoom we
>> will be in grade to explore dungeons without risk
>>
>> > c.) Item locator. As we are item hunters we can have a spell which
>> can function as ranger tracker for items in zone so we can see all
>> items in zone and we can turn in direction where item is !!
>>
>> Won't happen for sure. Come on - if there is no risk...
>>
>> > d.) faster mana recovery then other classes - ( or by higher
>> meditation limit lets say (level +1) * 7 or by specific items wizard
>> only later in game) - why this you can ask. because in combat other
>> classes have a mana battery
>> which is a pet it can defend, attack and also sacrifice and many more
>> long duration buffing spells.
>>
>> Won't happen. Wizards are balanced against every other magic
>> class. Giving them more mana would remove 1 year worth of beta
>> testing.
>>
>> e.) one thing which is not wizard specific but influence us, is to
>> make a meditation more diversifying I wish to play a game not to stay
>> looking all time in same page or go in WC, kitchen when I meditate it
>> will be nice to have
>> - internal email system
>> - two chat windows so that I can access general all server chat same
>> one which we can go in from server screen in one window and to hear
>> what going on in game in other window
>> - in game class oriented mailing lists
>>
>> We probably will be adding something to Med to make it a bit more
>> enjoyable. Up until the end of Beta, you couldn't even talk or tell
>> in Med.
>>
>> > - He is a weakest class in all Norath looking at hit points, but he
>> is a major destructive power in game also.
>>
>> Same hp as a Magician, Necromancer or Enchanter.
>>
>> > - Wizard casts Direct Damage DD spells faster than anyone else and
>> with more force than anyone else. We as a class get a DD spell EVERY
>> level and we have a best mana damage ratio on them.
>>
>> Yep.
>>
>> > - Wizards have a experience diminution I don't know how much for
>> sure but it is near 10 - 15 %.
>>
>> Ummm - no. Wizards, Magicians, Necromancers and Enchanters all
>> get exactly the same xp gained from each fight, needed to level, etc.
>>
>> > - Wizards are very weak at start and at lv 20 start to be traveler
>> and only at lv 34 + start to be a force in all ways from solo to group
>> play with all line of plane travel and group rescue spells. ( you see
>> that a spells go from a 5 (1 lv.)- 15 (4 lv) - 35 (8 lv) 80 (12 lv) -
>> 105 (16 lv) all times mana gives you cc. 5 shots before go out of mana
>> OOM when you go up in lv you get a some additional roots in)
>>
>> All magi are weak at the start. Nothing specific to Wizards.
>>
>> > - Wizard combat definition is major damage in shortest time!
>> > - Enchanter goes with more suptile tactic with pet, weaking enemy or
>> charming
>>
>> An Enchanter can weaken, but has a hard time doing damage.
>>
>> > - necromancer rely on his strong pet and Damage Over Time
>> spells DOT where he is a master this spells do in time much more
>> damage then DD spells of wizards but..)
>>
>> True - over time, a necro does more. For him to do the damage
>> that you do in 15 seconds, he would need 1 min. Even if his mana to
>> damage ratio is better, do the math. 45 seconds less means that you
>> have 45 seconds less damage taken. That is huge. Wizards get quick
>> kills. This makes them GREAT in a party or SOLO.
>>
>> Silverion
>> High elf wizard (against all statistics eheheeh)
>> Fenin Ro
>>
>> http://www.tip.it/wizard
>>
>> moderator mailto:_EQ_magic@onelist.com
>
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