Here are reply which i received from a Geoffrey C. Zatkin Arch-Magi of
Norrath because i have mailed this first letter also to verant
Lets say we have possibility to petition for things which he commented Probably
i included a full comments
> a.) better run from combat teleport spells - shadow step with minimum range -
faster gate - second bind point (in zone only) it can be some type of faster
gate for run from combat spells
Probably won't happen.
> b.) Better exploration spells like invisible eye of zoom with longer
duration.
Probably won't happen.
Note: i see one post that if we get a longer duration eye of zoom we will be in
grade to explore dungeons without risk
> c.) Item locator. As we are item hunters we can have a spell which can
function as ranger tracker for items in zone so we can see all items in zone
and we can turn in direction where item is !!
Won't happen for sure. Come on - if there is no risk...
> d.) faster mana recovery then other classes - ( or by higher meditation limit
lets say (level +1) * 7 or by specific items wizard only later in game) - why
this you can ask. because in combat other classes have a mana battery
which is a pet it can defend, attack and also sacrifice and many more long
duration buffing spells.
Won't happen. Wizards are balanced against every other magic class. Giving
them more mana would remove 1 year worth of beta testing.
e.) one thing which is not wizard specific but influence us, is to make a
meditation more diversifying I wish to play a game not to stay looking all time
in same page or go in WC, kitchen when I meditate it will be nice to have
- internal email system
- two chat windows so that I can access general all server chat same one which
we can go in from server screen in one window and to hear what going on in game
in other window
- in game class oriented mailing lists
We probably will be adding something to Med to make it a bit more
enjoyable. Up until the end of Beta, you couldn't even talk or tell in Med.
> - He is a weakest class in all Norath looking at hit points, but he is a
major destructive power in game also.
Same hp as a Magician, Necromancer or Enchanter.
> - Wizard casts Direct Damage DD spells faster than anyone else and with more
force than anyone else. We as a class get a DD spell EVERY level and we have a
best mana damage ratio on them.
Yep.
> - Wizards have a experience diminution I don't know how much for sure but it
is near 10 - 15 %.
Ummm - no. Wizards, Magicians, Necromancers and Enchanters all get exactly
the same xp gained from each fight, needed to level, etc.
> - Wizards are very weak at start and at lv 20 start to be traveler and only
at lv 34 + start to be a force in all ways from solo to group play with all
line of plane travel and group rescue spells. ( you see that a spells go from a
5 (1 lv.)- 15 (4 lv) - 35 (8 lv) 80 (12 lv) - 105 (16 lv) all times mana gives
you cc. 5 shots before go out of mana OOM when you go up in lv you get a some
additional roots in)
All magi are weak at the start. Nothing specific to Wizards.
> - Wizard combat definition is major damage in shortest time!
> - Enchanter goes with more suptile tactic with pet, weaking enemy or
charming
An Enchanter can weaken, but has a hard time doing damage.
> - necromancer rely on his strong pet and Damage Over Time spells DOT
where he is a master this spells do in time much more damage then DD spells of
wizards but..)
True - over time, a necro does more. For him to do the damage that you do
in 15 seconds, he would need 1 min. Even if his mana to damage ratio is
better, do the math. 45 seconds less means that you have 45 seconds less
damage taken. That is huge. Wizards get quick kills. This makes them GREAT
in a party or SOLO.
Silverion
High elf wizard (against all statistics eheheeh)
Fenin Ro
http://www.tip.it/wizard
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