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Message ID: 2008
Date: Fri May 28 04:34:55 BST 1999
Author: Neil Lambert
Subject: Re: New spells


uhhh wizards shouldn't summon... no matter what. or else magicians
enchanters and necros would be all the more useles.

i didn't catch what Phase did... and about the spatial warp... it's needs
tweaking but it's a good idea. BUT if a gnome was twice his own size... he
still wouldn't be as big as an ogre ;-)
-----Original Message-----
From: sdunn@... <sdunn@...>
To: eq_wizards@onelist.com <eq_wizards@onelist.com>
Date: Wednesday, May 26, 1999 6:28 PM
Subject: [eq_wizards] New spells


>From: sdunn@...
>
>I've been thinking a little bit about the spells I presented. Now, as
wizards we are masters of transportation, and we do this through
manipulation of space and time (unlike those strange druids who pray to
their god and hope he or she drops them off in the right place).
>
>I could see phase coming into action around level 12; high enough so it
doesn't become unbalancing, low enough to give players a taste of
teleportation. Summon, somewhere between 20 and 29. Summon can and should
be able to be cast on another during combat, the little "do you wish to be
summoned Y/N" box should be more then enough of a pain so you can't just
have someone sit a little bit back and pull off people who are next to
death.
>
>I wouldn't expect to see the greater summon or phase spell to come in much
later, perhaps a little something for us for the expasion pack, like a level
59 spell or something. You have to have been in the same zone to group up
with the person after all.
>
>I doubt we would really see group gate abused as someone said it would, woe
to the wizard to binds himself in a dragons lair and dies with his party.
Personally, since evacuate spells drop you and your party off somewhere else
when things get nasty, the only difference is that you don't have to walk as
far to get back to where you want to be. Plus, as it stands now wizards
can't hurt monsters 6 levels above them, a caster heavy party gets worked by
high level monsters, while a tank heavy party with a goodly number of
healers does just fine against very high level mobs.
>
>As for a haste spell, lets make it a bit more "fun". Let's do exactly what
Verrant doesn't want us to do, make Norrath smaller. Well, actually make us
bigger, it's all relative. I humbly present:
>
>Fastus' Spatial Warp (Fastus' optional of course, just a little bit of
egoism, hey, we all want to have a spell named after us right?) - Doubles
your size, and because of this self only increase in size, your speed is
increased, you get 50 strength, and you eat eight times as much. Imagine
gnomes: you can walk up to an orge and say "whats up shorty?" =P
>
>Maybe add a cast on other varient in the 60's range for the expantion pack.
I think somewhere between level 29 to 39 would be a more then fair for the
self only varient and would not cause a playbalence issue.
>
>So, what do you all think?
>
>Fastus Atrox
>
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