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Message ID: 1969
Date: Thu May 27 20:52:48 BST 1999
Author: Jay Hollums
Subject: Re: Verant Email text
I believe that the email as it stands should be cut down a bit...
I took the org. letter and trimmed out some of the spells and suggestions so
it is more concise. I also clarified some points that might be vague.
We, the Wizards of the Onelist.com Eq_Wizards mailing list, feel the Wizard
class requires revision and have compiled the following list of suggestions:
New Spells( to enhance our group desirablility)
[suggested levels are between 8 and 29]
Summon - Teleports group member inside the zone to your location
Phase - Teleports yourself to location of other group member inside
zone
Tap Afinity - Teleport group member to their own bind spot
Changes to existing spells:
Root - Minimum time duration, with random maxium time duration.
Fade Useless, remove completely
Shadowstep Change to line of sight, with minimum travelled distance and
random max. distance.
Skill Changes
Meditation skill max for level for wizard (Level +1) * 7.
We also request your continued efforts on implementing the Specialization
skill.
Game Mechanics
-Investigate the increase of spell failures (fizzles) of lower level spells
as Wizard class advances in levels. Should "simpler" spells fail more often
as the Wizard increase in levels, regardless of appropriate skill? (ie.
Root, Shielding etc.)
- Resolving the problem of high resistence of Level 20+ DD spells by greens,
blues and higher (if this is the result of a stun effect we wish one spell
without this effect at same level)
- Resolving the balance problem of other magic-using classes still able to
affect Monsters (in a group situation) that are 6+ above their own levels
(Necromancer - Lifetap & pets, Enchanters and Magicians - pets, buffs, etc)
while Wizard DD spells are 100% resisted by 6+ level MoBs.
- We wish real official feedback on planned changes or problems which you
have with balance in game on an official page which exists but never seems
to be updated (eg. id's Quake .plan files)
We feel the Wizard class has been overlooked far too long and that there is
nothing that is truly unique about our characters anymore. We feel the
above changes would go a long way towards rectifying some of the classes
shortcomings. Thanks for your consideration.
The Wizards of Norrath.