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Message ID: 196
Date: Mon Apr 19 17:27:38 BST 1999
Author: McCartney, Michael R
Subject: Re: Confusing strategy tips in many "wizard guid es"


In my groups right now.. I root something, and he hits it. If he gets damaged too much, he backs away, and the creature is still stuck. So I know for SURE that root stays there.

> ----------
> From: Rivi> �re St�phane[SMTP:Stephane.Riviere@...]
> Reply To: eq_wizards@onelist.com
> Sent: Monday, April 19, 1999 9:43 AM
> To: 'eq_wizards@onelist.com'
> Subject: [eq_wizards] Re: Confusing strategy tips in many "wizard guid es"
>
> From: =?iso-8859-1?Q?Rivi=E8re_St=E9phane?= <Stephane.Riviere@...>
>
> nope rooting is cancelled if someone attack with melee weapon (and HIT) i am
> nearly sure of that... Just try to root a rat, then pierce him one time then
> go back everytime you do it the root is cancelled... I was killed yesterday
> by the klik queen cause i root her too close from me and each time i was
> casting i was fighting at the same time and hit her (i root her sucessfully
> about 6 times and 6 times she continues to move to me). So for me root stop
> when someone attack the monster with a melee attack and Hit.
>
> I am going to try this this evening to let you know..
>
> yakos
>
> level 12 wizzard
>
> _______________________________________________________________
> Riviere St�phane - Siemens Business Services
> B-5020 Namur (Belgium) - Rue de N�verl�e, 11
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>
> > -----Original Message-----
> > From: McCartney, Michael R [SMTP:Michael.McCartney2@...]
> > Sent: Monday, April 19, 1999 6:14 PM
> > To: 'eq_wizards@onelist.com'
> > Subject: [eq_wizards] Re: Confusing strategy tips in many "wizard
> > guid es"
> >
> > From: "McCartney, Michael R" <Michael.McCartney2@...>
> >
> > Not true. Rooting has a random length it seems. Sometimes the root wears
> > off really quickly. Sometimes it will last throughout the entire fight.
> > So rooting it works well, as long as it remains intact. Hitting the
> > rooted creature, melee, or spellwise, doesn't nullify the rooted effect.
> > Cancel Magic does however.
> >
> > Drev
> >
> > > ----------
> > > From: John Penman[SMTP:jpenman@...]
> > > Reply To: eq_wizards@onelist.com
> > > Sent: Monday, April 19, 1999 9:14 AM
> > > To: eq_wizards@onelist.com
> > > Subject: [eq_wizards] Re: Confusing strategy tips in many "wizard
> > guid es"
> > >
> > > From: "John Penman" <jpenman@...>
> > >
> > > Yes but you have to be careful with Root and a tank. If you root a mob
> > and
> > > someone attackes it (like a warrior) and Hits, it nullifies the root
> > effect.
> > > At least this is my experience with it. Rotting only really works if
> > your
> > > warrior backs off and doesn't hit them anymore while you pound it with
> > > spells.
> > >
> > > Shadair
> > > 14th Wizard of Neriak on Karana
> > >
> > >
> > > ----- Original Message -----
> > > From: McCartney, Michael R <Michael.McCartney2@...>
> > > To: <eq_wizards@onelist.com>
> > > Sent: Monday, April 19, 1999 10:55 AM
> > > Subject: [eq_wizards] Re: Confusing strategy tips in many "wizard guid
> > es"
> > >
> > >
> > > > From: "McCartney, Michael R" <Michael.McCartney2@...>
> > > >
> > > > What I do, is wait for a bit. Let the tank dish some damage. Then if
> > the
> > > tank is losing, or its time to start dishing damage, I cast root FIRST.
> > > This doesn't damage, and wont attract the monsters attention more than
> > the
> > > dmg that the tank has already caused. Watch your text window.. if the
> > > monsters feet adhere to the ground.. burn.
> > > >
> > > > Just MHO.
> > > >
> > > > Drev
> > > >
> > > > > ----------
> > > > > From: Chris Trubiani[SMTP:u1607755@...]
> > > > > Reply To: eq_wizards@onelist.com
> > > > > Sent: Sunday, April 18, 1999 11:26 AM
> > > > > To: eq_wizards@onelist.com
> > > > > Subject: [eq_wizards] Re: Confusing strategy tips in many "wizard>
> > > guides"
> > > > >
> > > > > From: "Chris Trubiani" <u1607755@...>
> > > > >
> > > > > Well, no matter how hard you try it is impossible to avoid all hits!
> > > > > Otherwise a wizard could go around killing everything in Norrath
> > with
> > > ease.
> > > > > Ways to minimize the hits you do take though, are to travel in a
> > group
> > > with
> > > > > nice big tank in front of you. While you let him stand there and
> > take
> > > all
> > > > > the punishment you can relax, sit back, and nuke some monsters. If
> > you
> > > are
> > > > > alone, never forget to memorize root. It is a wizards best friend,
> > at
> > > least
> > > > > until higher lvls when you get better spells which essentially do
> > the
> > > same
> > > > > thing. When fighting alone here is my suggestion for a strategy..
> > root
> > > > > something, move back and then cast all your offensive spells at it.
> > If
> > > you
> > > > > kill it before running out mana you win and never get hit.. if you
> > run
> > > out
> > > > > of mana and it's still alive, you may win, but probably not. For a
> > > wizard
> > > > > it's all about being able to get your spells off to do the fantastic
> > dmg
> > > > > that we do, this becomes impossible if the creature is standing
> > right in
> > > > > front interrupting your spells each time you try and cast them.
> > Well, I
> > > > > hope helps you somewhat.
> > > > >
> > > > > Tandayen, Dark Elf Wizard
> > > > >
> > > > >
> > > > > -----Original Message-----
> > > > > From: Henrik Bergstr> > �m <henrik@...>
> > > > > To: eq_wizards@onelist.com <eq_wizards@onelist.com>
> > > > > Date: Sunday, April 18, 1999 2:15 PM
> > > > > Subject: [eq_wizards] Confusing strategy tips in many "wizard
> > guides"
> > > > >
> > > > >
> > > > > >From: "=?ISO-8859-1?Q?Henrik_Bergstr=F6m?=" <henrik@...>
> > > > > >
> > > > > >Greetings!
> > > > > >
> > > > > >I were not fortunate enough to take part of the Everquest beta, but
> > > > > >now, at last, I am a regular player of EQ. However, I read many>
> > > > > >reports from beta testers, guides and other people before setting
> > out
> > > > > >on the path of the wizard and have a question relating to that.
> > > > > >
> > > > > >What confuses me, now after playing the game myself, are all the
> > tips
> > > > > >in various "wizard guides" about the importance of avoiding hits as
> > a
> > > > > >wizard. That it is important is obvious, but how should one manage
> > > > > >it?
> > > > > >
> > > > > >I decided to "solo" the first five levels in order to learn the
> > game.
> > > > > >My experience from that time is that it is almost impossible to
> > avoid
> > > > > >being hit during combat. Now at level seven I mostly team up with a
> > > > > >necromancer friend of mine and it is much easier avoiding getting
> > > > > >hit.
> > > > > >
> > > > > >What do the guides mean? Are the advice for higher levels where one
> > > > > >have access to "killed on impact" spells or am I missing something
> > > > > >obvious? What can one do except running away when trying to avoid
> > > > > >hits? Is it the "mini teleportation spells" that are referred to or
> > > > > >what? Please enlighten me so that I can continue my hitherto very
> > > > > >rewarding and highly enjoying career as a wizard!
> > > > > >
> > > > > >Regards,
> > > > > >
> > > > > >Zachris, dark elf wizard of Bertoxxulous
> > > > > >
> > > > > >----
> > > > > >Henrik Bergstr�m
> > > > > >henrik@...
> > > > > >
> > > > > >
> > > > >
> > >
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