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Message ID: 1959
Date: Thu May 27 20:36:48 BST 1999
Author: Tom Bratina
Subject: Re: Verant Email text


i agree. i think the fancy teleport stuff we are requesting is a little too
much, and could get our petition shot down as a whole. i think the biggest
thing we should focus on is the resists (at higher lvls) and the
specialization issues (although this should definately not be a "wizard
only" issue, as specialization just simply doesnt work for any of the spell
casting classes). im fairly happy with our teleport spells, and the only
thing we are lacking that we should probably have is some type of haste
spell (like SoW). fizzles, well, i just havent seen very many of them
lately, so i dont know if its a "wizard" issue, or just an issue with
specific spells or characters.

VERANT: PLEASE MAKE ENSTILL AND FORCE SHOCK RESIST LESS OFTEN! Those are my
two biggest complaints.

Sinlaru Ce`alen
Rallos Zek

-----Original Message-----
From: Jason Randell <jrandell@...>
To: eq_wizards@onelist.com <eq_wizards@onelist.com>
Date: Thursday, May 27, 1999 12:56 PM
Subject: Re: [eq_wizards] Verant Email text


>From: Jason Randell <jrandell@...>
>
>I think that if you wish for the moon, the chances of getting any
>changes from Verant will be reduced considerably. We should concentrate
>on 1 or 2 changes we really need! I think that the implementation of
>specialization and the ability to affect MOBs of 6+ levels are the two
>most important changes that could be immediately implemented. I know
>that there'll be some disagreement about the most important changes, but
>we need to focus or we will be ignored by spreading ourselves too thin.
>
>My 2 cents worth,
>Gennin, E'ci
>
>> Ken Morrison wrote:
>>
>> Ok guys and girls, I took the liberty of doing some editing to
>> Silverion's text as well as adding some of the other's comments, and
>> my own =)
>>
>> I think that there are some really excellent suggestions here and I
>> also feel that by sending them this we are finally showing some true
>> support for the class we all love. We are also on the way to making a
>> unique class, instead of just "magical artillery". Lets keep
>> bombarding them with ideas and let them sort 'em out and deal with
>> game balance issues. After all, isnt that what we are paying them
>> for?
>>
>> Ok, what follows is the revised text (feel free to make comments,
>> edit, whatever, just send those emails!!!):
>>
>> We, the Wizards of the Onelist.com Wizards mailing list, feel the
>> Wizard class requires revision and have compiled the following list:
>>
>> New Spells
>> Summon - Teleports group member inside the zone to your location
>> Phase - Teleports yourself to location of other group member
>> inside zone
>> Tap Afinity - Teleport group member to their own bind spot
>> Haste - Increases movement rate for self only.
>> Group Gate - Slow casting spell which teleports group to your bind
>> spot, doesn't leave anyone behind
>> Retreat - Evacuate version of group gate
>>
>>
>> Changes to existing spells:
>>
>> Root - Minimum time duration, with random maxium time
>> duration.
>> Fade Useless, remove completely
>> Shadowstep Change to line of sight, with minimum travelled distance
>> and random max. distance.
>>
>> Skill Changes
>> Meditation skill max for level for wizard (Level +1) * 7.
>>
>> We also request the implementation of the Specialization skill.
>>
>> Game Mechanics
>> -Investigate the increase of spell failures (fizzles) of lower level
>> spells as Wizard class advances in levels. Should "simpler" spells
>> fail more often as the Wizard increase in levels, regardless of
>> appropriate skill? (ie. Root, Shielding etc.)
>>
>> - Resolving the problem of high resistence of Level 20+ DD spells by
>> greens, blues and higher (if this is the result of a stun effect we
>> wish one spell without this efect at same level)
>>
>> - Resolving the balance problem of other magic-using classes still
>> able to affect MoBs (in a group situation) that are 6+ above their own
>> levels (Necromancer - Lifetap & pets, Enchanters and Magicians - pets,
>> buffs, etc) while Wizard DD spells are 100% resisted by 6+ level
>> MoBs.
>>
>> - Better use of time when meditating (acces to main chat server in
>> separate window)
>>
>> - We wish real official feedback on planned changes or problems which
>> you have with balance in game on an official page which exists but
>> never seems to be updated (eg. id's Quake .plan files)
>>
>> We feel the Wizard class has been overlooked far too long and that
>> there is nothing that is truly unique about our characters anymore.
>> We feel the above changes would go a long way towards rectifying some
>> of the classes shortcomings. Thanks for your consideration.
>>
>> The Wizards of Norrath.
>
>--
>Jason Randell
>WebMaster
>Context Integration
>650.873.0103 ext.103
>
>"Those only are happy who have their minds fixed on some object other
>than their own happiness; on the happiness of others, on the improvement
>of mankind, even on some art or pursuit...Aiming thus at something else,
>they find happiness by the way."
>
> --John Stuart Mill
>___________________________________________________________
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