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Message ID: 1959
Date: Thu May 27 20:36:48 BST 1999
Author: Tom Bratina
Subject: Re: Verant Email text
>From: Jason Randell <jrandell@...>
>
>I think that if you wish for the moon, the chances of getting any
>changes from Verant will be reduced considerably. We should concentrate
>on 1 or 2 changes we really need! I think that the implementation of
>specialization and the ability to affect MOBs of 6+ levels are the two
>most important changes that could be immediately implemented. I know
>that there'll be some disagreement about the most important changes, but
>we need to focus or we will be ignored by spreading ourselves too thin.
>
>My 2 cents worth,
>Gennin, E'ci
>
>> Ken Morrison wrote:
>>
>> Ok guys and girls, I took the liberty of doing some editing to
>> Silverion's text as well as adding some of the other's comments, and
>> my own =)
>>
>> I think that there are some really excellent suggestions here and I
>> also feel that by sending them this we are finally showing some true
>> support for the class we all love. We are also on the way to making a
>> unique class, instead of just "magical artillery". Lets keep
>> bombarding them with ideas and let them sort 'em out and deal with
>> game balance issues. After all, isnt that what we are paying them
>> for?
>>
>> Ok, what follows is the revised text (feel free to make comments,
>> edit, whatever, just send those emails!!!):
>>
>> We, the Wizards of the Onelist.com Wizards mailing list, feel the
>> Wizard class requires revision and have compiled the following list:
>>
>> New Spells
>> Summon - Teleports group member inside the zone to your location
>> Phase - Teleports yourself to location of other group member
>> inside zone
>> Tap Afinity - Teleport group member to their own bind spot
>> Haste - Increases movement rate for self only.
>> Group Gate - Slow casting spell which teleports group to your bind
>> spot, doesn't leave anyone behind
>> Retreat - Evacuate version of group gate
>>
>>
>> Changes to existing spells:
>>
>> Root - Minimum time duration, with random maxium time
>> duration.
>> Fade Useless, remove completely
>> Shadowstep Change to line of sight, with minimum travelled distance
>> and random max. distance.
>>
>> Skill Changes
>> Meditation skill max for level for wizard (Level +1) * 7.
>>
>> We also request the implementation of the Specialization skill.
>>
>> Game Mechanics
>> -Investigate the increase of spell failures (fizzles) of lower level
>> spells as Wizard class advances in levels. Should "simpler" spells
>> fail more often as the Wizard increase in levels, regardless of
>> appropriate skill? (ie. Root, Shielding etc.)
>>
>> - Resolving the problem of high resistence of Level 20+ DD spells by
>> greens, blues and higher (if this is the result of a stun effect we
>> wish one spell without this efect at same level)
>>
>> - Resolving the balance problem of other magic-using classes still
>> able to affect MoBs (in a group situation) that are 6+ above their own
>> levels (Necromancer - Lifetap & pets, Enchanters and Magicians - pets,
>> buffs, etc) while Wizard DD spells are 100% resisted by 6+ level
>> MoBs.
>>
>> - Better use of time when meditating (acces to main chat server in
>> separate window)
>>
>> - We wish real official feedback on planned changes or problems which
>> you have with balance in game on an official page which exists but
>> never seems to be updated (eg. id's Quake .plan files)
>>
>> We feel the Wizard class has been overlooked far too long and that
>> there is nothing that is truly unique about our characters anymore.
>> We feel the above changes would go a long way towards rectifying some
>> of the classes shortcomings. Thanks for your consideration.
>>
>> The Wizards of Norrath.
>
>--
>Jason Randell
>WebMaster
>Context Integration
>650.873.0103 ext.103
>
>"Those only are happy who have their minds fixed on some object other
>than their own happiness; on the happiness of others, on the improvement
>of mankind, even on some art or pursuit...Aiming thus at something else,
>they find happiness by the way."
>
> --John Stuart Mill
>___________________________________________________________
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