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Message ID: 1948
Date: Thu May 27 18:48:02 BST 1999
Author: Jason Randell
Subject: Re: Verant Email text


I think that if you wish for the moon, the chances of getting any
changes from Verant will be reduced considerably. We should concentrate
on 1 or 2 changes we really need! I think that the implementation of
specialization and the ability to affect MOBs of 6+ levels are the two
most important changes that could be immediately implemented. I know
that there'll be some disagreement about the most important changes, but
we need to focus or we will be ignored by spreading ourselves too thin.

My 2 cents worth,
Gennin, E'ci

> Ken Morrison wrote:
>
> Ok guys and girls, I took the liberty of doing some editing to
> Silverion's text as well as adding some of the other's comments, and
> my own =)
>
> I think that there are some really excellent suggestions here and I
> also feel that by sending them this we are finally showing some true
> support for the class we all love. We are also on the way to making a
> unique class, instead of just "magical artillery". Lets keep
> bombarding them with ideas and let them sort 'em out and deal with
> game balance issues. After all, isnt that what we are paying them
> for?
>
> Ok, what follows is the revised text (feel free to make comments,
> edit, whatever, just send those emails!!!):
>
> We, the Wizards of the Onelist.com Wizards mailing list, feel the
> Wizard class requires revision and have compiled the following list:
>
> New Spells
> Summon - Teleports group member inside the zone to your location
> Phase - Teleports yourself to location of other group member
> inside zone
> Tap Afinity - Teleport group member to their own bind spot
> Haste - Increases movement rate for self only.
> Group Gate - Slow casting spell which teleports group to your bind
> spot, doesn't leave anyone behind
> Retreat - Evacuate version of group gate
>
>
> Changes to existing spells:
>
> Root - Minimum time duration, with random maxium time
> duration.
> Fade Useless, remove completely
> Shadowstep Change to line of sight, with minimum travelled distance
> and random max. distance.
>
> Skill Changes
> Meditation skill max for level for wizard (Level +1) * 7.
>
> We also request the implementation of the Specialization skill.
>
> Game Mechanics
> -Investigate the increase of spell failures (fizzles) of lower level
> spells as Wizard class advances in levels. Should "simpler" spells
> fail more often as the Wizard increase in levels, regardless of
> appropriate skill? (ie. Root, Shielding etc.)
>
> - Resolving the problem of high resistence of Level 20+ DD spells by
> greens, blues and higher (if this is the result of a stun effect we
> wish one spell without this efect at same level)
>
> - Resolving the balance problem of other magic-using classes still
> able to affect MoBs (in a group situation) that are 6+ above their own
> levels (Necromancer - Lifetap & pets, Enchanters and Magicians - pets,
> buffs, etc) while Wizard DD spells are 100% resisted by 6+ level
> MoBs.
>
> - Better use of time when meditating (acces to main chat server in
> separate window)
>
> - We wish real official feedback on planned changes or problems which
> you have with balance in game on an official page which exists but
> never seems to be updated (eg. id's Quake .plan files)
>
> We feel the Wizard class has been overlooked far too long and that
> there is nothing that is truly unique about our characters anymore.
> We feel the above changes would go a long way towards rectifying some
> of the classes shortcomings. Thanks for your consideration.
>
> The Wizards of Norrath.

--
Jason Randell
WebMaster
Context Integration
650.873.0103 ext.103

"Those only are happy who have their minds fixed on some object other
than their own happiness; on the happiness of others, on the improvement
of mankind, even on some art or pursuit...Aiming thus at something else,
they find happiness by the way."

--John Stuart Mill
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