[Next Message in Time] |
[Previous Message in Time] |
[Next Message in Topic] |
[Previous Message in Topic]
Message ID: 1910
Date: Wed May 26 23:18:22 BST 1999
Author: Wizard
Subject: Re: What do you think about a few new spells
>From: sdunn@...To be sure that this is not one exploit for running from combat he must be
>
>I've been thinking about a few new spells that Verant should implement, tell
>me what you all think. Most of these new spells is to reinforce the ability
>for wizards to travel, so far it appears that Druids are just as good, or
>even better then wizards with Spirt of the Wolf for traveling.
>
>Summon - Teleports group member inside the zone to your location
>Phase - Teleports yourself to location of other group member inside zonei like this one
>Greater Summon - Teleports group member to your location, even across zonesto strong i think it gives a warriors fast transportation and annulate need
>Greater Phase - Teleports yourself to a group members location, even acrossIt is group teleport anywere as you as a wizard can bind an any place you
>zones
>Group Gate - Slow casting spell which teleports group to your bind spot,
>doesn't leave anyone behind
>Retreat - Evacuate version of group gatesame as above
>Haste - Increases movement rate for self only.this can be nice two attacks, faster movement but same time for casting
>I wouldn't be opposed to seeing other classes get some or all of thesethe problem is that varant have fear thay will make advance in game too
>spells, such as magicians getting Summon, Clerics Phase, druids group gate,
>etc. As a wizard, with my teleportation spells, I never bind myself in the
>city anymore, now generally only at a zone border, for quick pick up when I
>get a bit too active with my burns.
>
>Phase and Summon would be just terribly useful, as quite often the puller
>sometimes grabs a bit more then he can chew, where the magician, wizard,
>whatever can pull his bacon out of the fire so to speak.
>Phase also would be quite useful, as the wizard, I generally get delegated
>to go on town runs (by the way, great way of making money, buy silver/copper
>for plat, various weapons. Just gate back to the bank, or the nearest gate
>to your town and sell sell sell) and sometimes my group wandered off
>somewhere, or I don't want to run through nasties to get to my group. So
>far I lost about half a level in Najena as I've discovered Orges can see
>invis. It would be nice not having to deal with them.
>
>
>Fastus Atrox,
>26th level Dark Elf Wizard, The Rathe
>
>
>------------------------------------------------------------------------
>Looking for a new hobby? Want to make a new friend?
>http://www.onelist.com
>Come join one of over 150,000 e-mail communities at ONElist!