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Message ID: 1875
Date: Wed May 26 18:35:47 BST 1999
Author: Marziani, Michael D.
Subject: Re: Spell Resistance - the reason


Sorry brother I have not reached your spell circle yet (but hopefully soon)
so I don't know about these things personally I have only heard a lot about
them. I have heard Enstill lasts a LOT longer than root, which might be why
it is harder to stick. Of course if it isn't even working on blues then
that is pretty bad. I do know that it works well for some people, but maybe
you have to wait a few levels and practice that spell a lot before it starts
working well.

-Solric of the 5th circle (6th soon?)


-----Original Message-----
From: James Dwyer [mailto:jdwar@...]
Sent: Wednesday, May 26, 1999 12:23 PM
To: eq_wizards@onelist.com
Subject: Re: [eq_wizards] Spell Resistance - the reason


From: James Dwyer <jdwar@...>

Hm, when ever I blast they just keep running at me...I guess I really
don't need the stun effect. That's what rooting is for. If it is stun
meant to cancel spells, well I don't need that either because that is
what enchanters are for (anti-magical-artillery). It doesn't seem to
cancel the orc priests from casting on me so I don't know...

I guess I'm going to be a 16th level wizard until 24. I Sincerely hope
none of our later spells have stun because it gets hardeer and harder as
it is than to have blue stuff kick our asses even more :P If we do get
these more often, then we should get tashan/tashani in order to be
effective.

Also, how does one explain enstill resisting all the time? Even more
than my Force Shock...

"Marziani, Michael D." wrote:
>
> From: "Marziani, Michael D." <Michael.Marziani@...>
>
> The reason why your level 20 spell shock of force is resisted so often is
> because it has a dual effect. It not only does damage but it also stuns
the
> opponent. Any spell with a dual effect is resisted a LOT more (ask
> enchanters because almost all their spells have dual or triple effects).
At
> level 24 we get a DD spell that does about the same amount of damage as
> shock of force, but does not have a dual effect and is thus not resisted
as
> much. It also costs less mana to cast.
>
> -Solric
>
> -----Original Message-----
> From: Keith Wiseman [mailto:keithw@...]
> Sent: Wednesday, May 26, 1999 10:58 AM
> To: 'eq_wizards@onelist.com'
> Subject: Re: [eq_wizards] Spell Resistance
>
> From: Keith Wiseman <keithw@...>
>
> Same problem here with abnormal amounts of resists with Lvl 20 spells...
> This is quite different from any other new level spells in the past.
> Enough of a difference to conclude that Lvl 20 spells were programmed
> differently or there was a change in a patch that affects all spells that
> just coincided with my reaching lvl 20...
>
> -----Original Message-----
> From: James Dwyer <jdwar@...>
>
> I just reached lvl 20, got all my spells, and I guess am a little
> dissapointed. I do enjoy blasting for 170 points of damage, but it's
> almost as if Verant has made these new spells EASIER to resist. For
> instance, I fight Orcs in oasis. Low blue orcs and they are resisting my
> new shock spell. They NEVER resist my 16th level lightning bolt. You
> would think that a higher level spell would be as or harder to resist.
>
> Another example is enstill. This ONLY works on greens. There is no blue,
> white, yellow, red that I have found that is successfully enstilled. In
> fact, when I fight the 20th level orcs that con black to me, they always
> resist. Yet root works on them about 25% of the time. I was hoping that
> when I got enstill it would be easier to solo because it is more
> powerful, alas it isn't so.
>
> I am heading to Lake Rathe now and hopefully my spells work better
> there. If not, mayhaps we should petition to get this change. I mean
> come on, I am about as useful as a 16th level wizard against red if
> BLUES resist my new 20th level spells. While monsters are getting
> progressively better I seem to be getting progressively incapable to
> handle them.
>
> Croesus Illuminatus (Xegony)
> *Tanks stab em, Wizards slab em*
>
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