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Message ID: 1872
Date: Wed May 26 18:15:19 BST 1999
Author: James Dwyer
Subject: Re: What do you think about a few new spells


I have made a feedback folder in my mail program. I will be adding this
post to it. Any other ideas that people have that we should ask Verant
for, please send to the list and mark it as such. I will then gather
these ideas into one request including our validations for them. This
way we can all send the same request to Verant and we can show them that
Wizards have voices too! (not only Enchanters)

We also should discuss each and come to consensus on the most important
ones. That way we dont come off as greedy and want to do everything,
we're just looking for a little balance. For example, I think pets/buffs
are right out as they do not go in line with our class ideals. But we
should be able to expand on our strengths to make us a bit more unique
:)


> Summon - Teleports group member inside the zone to your location
> Phase - Teleports yourself to location of other group member inside zone

Excellent ideas and good names too :P

> Greater Summon - Teleports group member to your location, even across zones
> Greater Phase - Teleports yourself to a group members location, even across zones

While these would be nice, I fear they can be taken advantage of and
thus Verant may not be open to them. These spells could be used to
teleport everyone everywhere. One of the goals of Verant is to make the
landmass seem large and thus not have instant teleportation everywhere.
Any way we could make them less able to be abused?

> Group Gate - Slow casting spell which teleports group to your bind spot, doesn't leave anyone behind

I like this one because it is limited to one bind spot. YOUR bind spot.
But it can be very handy :)

> Retreat - Evacuate version of group gate

Would this one leave anyone behind? I think all evacuates have that 1%
chance.

> Haste - Increases movement rate for self only.

This is a VERY good suggestion. All other suggestions for wizards
getting SoW I have rejected because that reduces druids/shamans
uniqueness. Plus, wizards aren't in tune with wolves, they are more
inclined to nuke them! But this is limited to self only, so it helps us
but doesn't interfere too much with SoW's usefulness :)

> I wouldn't be opposed to seeing other classes get some or all of these spells, such as magicians getting Summon, Clerics Phase, druids group gate, etc. As a wizard, with my teleportation spells, I never bind myself in the city anymore, now generally only at a zone border, for quick pick up when I get a bit too active with my burns.

Splitting these spells among the other casting classes is a good idea as
well. But I also think that wizards don't have much that is truly unique
about them. We have blast, but other casters have too to lesser degree.
We have teleport but druids have to equal/lesser degree. Shouldn't we
have somethings that no other casters get?

> Phase and Summon would be just terribly useful, as quite often the puller sometimes grabs a bit more then he can chew, where the magician, wizard, whatever can pull his bacon out of the fire so to speak.

We will be the ones who can bring home the bacon then :P

> Phase also would be quite useful, as the wizard, I generally get delegated to go on town runs (by the way, great way of making money, buy silver/copper for plat, various weapons. Just gate back to the bank, or the nearest gate to your town and sell sell sell) and sometimes my group wandered off somewhere, or I don't want to run through nasties to get to my group. So far I lost about half a level in Najena as I've discovered Orges can see invis. It would be nice not having to deal with them.
>
>
> Fastus Atrox,
> 26th level Dark Elf Wizard, The Rathe
>
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