Same problem here with abnormal amounts of resists with Lvl 20 spells...
This is quite different from any other new level spells in the past.
Enough of a difference to conclude that Lvl 20 spells were programmed
differently or there was a change in a patch that affects all spells that
just coincided with my reaching lvl 20...
-----Original Message-----
From: James Dwyer <
jdwar@...>
I just reached lvl 20, got all my spells, and I guess am a little
dissapointed. I do enjoy blasting for 170 points of damage, but it's
almost as if Verant has made these new spells EASIER to resist. For
instance, I fight Orcs in oasis. Low blue orcs and they are resisting my
new shock spell. They NEVER resist my 16th level lightning bolt. You
would think that a higher level spell would be as or harder to resist.
Another example is enstill. This ONLY works on greens. There is no blue,
white, yellow, red that I have found that is successfully enstilled. In
fact, when I fight the 20th level orcs that con black to me, they always
resist. Yet root works on them about 25% of the time. I was hoping that
when I got enstill it would be easier to solo because it is more
powerful, alas it isn't so.
I am heading to Lake Rathe now and hopefully my spells work better
there. If not, mayhaps we should petition to get this change. I mean
come on, I am about as useful as a 16th level wizard against red if
BLUES resist my new 20th level spells. While monsters are getting
progressively better I seem to be getting progressively incapable to
handle them.
Croesus Illuminatus (Xegony)
*Tanks stab em, Wizards slab em*