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Message ID: 1852
Date: Wed May 26 15:57:26 BST 1999
Author: Tyson Schoepflin
Subject: Re: Some Verant feedback i got
>>> Karim <kam@...> 05/26 2:35 PM >>>From: Karim <kam@...>
>1/Radiation shield:(Note: i wasnt entirelly correct on this one,i realized that only after
>Our radiation shield is the only combat related spell that we can cast
>on others,and yet it is worthless past newby initiation.
>I am lvl 34th now,i see other casters doing slightly less damage than
>myself with slightly lower damage/mana ratio (magiciants come to mind) ,
>when i was 24th it was the same with necros ect...even enchanters do
>have very decent damage/mana ratio
>Since these classes can do a whole lot more than just damage, isnt it(Note:GZ didnt answer me on that last one, my point was certain classes
>fitting for wizards to have a slight upgrade to our radiation shield?
>2/Gates and evacuates:GZ: Evac is quicker to cast. It also has a chance of leaving
>Is there any difference at all between the mass gate and the evacs?? the
>duration of the cast seem to be identical,is this a bug that will be
>fixed?
>Mass gates: Many wizards are very diasapointed with the locations of theGZ: Teleportation cheapens the game - it makes it easy to get
>gates,i know i am. Why have 2 gates in the karanas 2 min from each
>other?? why are all 3 other gates ro,neriak,and common so close to each
>other while a vast expense of land is unreachable?
>Now understand we love mass gating, it is a lot of fun to have specialGZ: Future continents will have gates for sure. :)
>abilities that not many others enjoy, but there are large portion of the
>norath world that far far from our gates,i wish our gates were more
>strategically placed. Also i surelly hope you will not forget to include
>a gate to all future continents.
>3/Eye of Zomm: this is the most fun in my inventory i get a kick out ofGZ: It has a short duration to prevent players from mapping
>using it everytime,but for the life of me i do not understand why it is
>of such short duration.
>4/bind sight: another great fun spell, its only problem is imo way wayGZ: Hmm - i will check that out.
>too short range on pcs, i think it must be bugged that is the only
>explaination i can come up with. if i binded sight on a player and the
>player walks away just a short distance all i can see is a static
>display.
>5/Root: wile enchanter whirl seem to have been fixed in such a way asGZ: Root has a % chance of breaking when the creature takes
>not to break while the mob is taking -bash-damage, i could also point
>out that root certainly seem to behave the way whirl used to prior to
>patch.
>From my own experience root seem to last a lot longer if the mob is not
>taking damage but would tend to break after nuking. If in fact this is
>true,then doesnt root also need to be fixed in the same way that whirl
>was? As far as i can see both spells have the same purpose more or less.
>6/Finally my rant would be that wizards arent set that far apart inGZ: Try another class for a bit and see the difference in the
>damage dealing nor in damage/mana efficiency then any of the other
>casters save maybe shamans (i am only 34th though i havent seen yet what
>is to come). Yet these other classes can do magical damage and much much
>more. I must say at this point, only mass gating make me continue to
>want to be a wizard.
>