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Message ID: 1834
Date: Wed May 26 10:36:45 BST 1999
Author: Wizard
Subject: Re: Wizards
>From: "Marziani, Michael D." <Michael.Marziani@...>Silverion
>
>Don't mean to bash you, but this is *not* a solution. I am at level 16 and
>I notice that the higher I get, the less and less well I fare in melee. I
>have a runed totem staff as well and I can hit ok against blue creatures,
>but against a red where my spells are being resisted I can barely even
>scratch the mob in melee.
>
>Ok, had to start a new paragraph for my rant... Verant is speaking out of
>both sides of their mouth. On one side they encourage us to group saying
>that our root doesn't need to be reliable because we should be grouping.
>But then when we go and form a group that is strong enough to take on reds
>(and lets face it any full group of 6 players can EASILY take on reds that
>will resist offensive spells) we wizards are about as useful as a toddler
>with a stick. At level 16 my only real capability was to free those who
>were rooted and couldnt back off with my cancel magic spell (which almost
>every other magic using class has as well, BTW).
>
>I TOTALLY sympathize with the orignator of this thread. I was in unrest
>last night in a large group and we fought lots of reds that my spells had no
>effect on. It is the worst feeling to just sit there useless and watch your
>group getting beat on. I could cast cancel magic (which was only needed on
>1 occasion in 3 hours) and my o'keils radiation (the damage shield I got at
>level 4 which does a measly 2 damage). With my runed totem staff I could
>barely scratch any creature that could resist my spells, so I was basically
>just there sucking xp. Sure against the few evens and blues we faught I was
>wonderful, but in a group of 6 people you will have to fight blues and evens
>all day long to get decent xp. Big groups are *supposed* to go after hard
>creatures, yet in these cases the wizard becomes the most useless class
>while EVERY (and I do mean EVERY) other class can still be VERY useful!
>
>Now I won't just cite a problem but also suggest a solution. The solution
>is either to give us weak spells that cannot be resisted (the necros already
>have one it's the lifetap series), make our DD spells less resisted, but do
>less damage against higher level creatures, or even better still give us
>some utility spells (buffs? damage shields? spheres of protection?) that
>can be cast on party members.
>
>It's not hard for anyone who groups in big groups to see that wizards become
>the most useless member. It's no wonder it takes hours to find a group
>because a cleric, druid, bard, ranger, warrior, rogue, paladin, magician,
>enchanter, necromancer, or shaman (gee thats every single class isnt it?) is
>more useful than a wizard when fighting tough monsters in a large group.
>
>Am I just not seeing something right here? Does verant want me to go back
>to soloing? I am very confused here maybe someone else can shed some light
>on this but it sounds like when we do what Verant wants we Wizards get the
>short end of the stick.
>
>-Solric
>
>
>
>________________________________________
>Michael D. Marziani
>Manager of System Administration - Texas
>Destia Communications, Inc.
>p: 409.680.8109 x7958
>f: 409.680.5104
>
>-----Original Message-----
>From: Sergey Bukhman [mailto:sergeyb@...]
>Sent: Wednesday, May 26, 1999 3:25 PM
>To: eq_wizards@onelist.com
>Subject: Re: [eq_wizards] Wizards
>
>
>From: Sergey Bukhman <sergeyb@...>
>
>
>All I can offer you now, is get a Runed Totem Staff and whack away. I
>usually do a good 16-19 dmg at level 13. My miss to hit ratio is bad, of
>course, so this is not as good as it sounds.
>
>--
>Qenelin
>
>
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