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Message ID: 150
Date: Sun Apr 18 22:26:07 BST 1999
Author: dayne@drow.net
Subject: Re: --==SPOILER==-- Well Wizards might get powerful but at lev 14 the y are still weak


On Sun, 18 Apr 1999 21:01:17 +0200, you wrote:

>Hail Fellow Wizards
>
>My name is Oonagh i play on the E'ci server
>
>I am a devouted Wizard.. Don't get me wrong , but as a reply to Greg
>(Kronan)
>I would say:
>
>All caster class can do as much damage as a wizard until lev 15 at least (I
>am only 14 )
<snip>
>Hang in there fellow Wizard, we WILL rule the world *snicker*
>
>Oonagh the Gnome Wizard

I offer up this information from the EQ newsgroups most controversial
poster, but I believe the information is as good as it gets. I'd like
to add the questions though that are the other casting classes DD
spells as mana efficient as the Wizard? I always seem to be able to
cast many more spells than they can...

Here's Anj's take on the Wiz hope it helps some of you:

>The Wizard class in EQ is a hard sell to anyone until
>they get around level 25 or so. Then you start to really
>become one of the finest classes to play in EQ. As you
>level and progress towards that level, you will begin to
>get a sense of what is possible.
>
>First, your abjuration, evocation, etc. skills are second to
>no other class, including Magicians. Your channeling will
>progress to the point where you cast nearly instantly. The
>Magician will NEVER get that fast.
>
>Also, you will use less mana per dmg point than a Magician
>or any other magic user, and hit with casts for more dmg points
>as well.
>
>In the mid- to high twenties you will start to get good, for a pure
>caster, armor and melee weapons, though melee is only a hobby
>to your profession of nuclear destruction. You will constantly
>irritate the walkers, as you will come to call them, by instantly
>flicking invisible, or across the field in a Shadow Step random
>port that takes 1 second to cast, or to any of the world's major
>zones with but a cast.
>
>Sure, you won't be able to summon food or drink, but I bet the
>group's Cleric will give you all you want, since you will be the one
>protecting her on the back row while she concentrates on the
>tide of battle and the front row's health. In fact, you won't be a
>good Wizard if you participate in most battles. Your job will be to
>conserve precious mana for the important casts. The Griffin is
>about dead but flying out of reach back to 3 other Griffins to get
>help. CRAAAACCCCKKKKKKK BOOOOOOOMMMMMMM goes
>the Wizard and the Griff drops without getting away. The Warriors
>are really glad you'd saved your mana for that big cast.
>
>What I'm saying is the Wiz becomes the nobility of the spell casters.
>You are an Erudite Wizard, the most awesome of the Wizards. You
>probably have, what, 140 intelligence? Mana in the 400 range ? One
>day you will cast Force Bolts over and over in rapid fire and use almost
>no mana ! Let that goal motivate you !
>
>You will be able to group teleport, a complement to the Cleric's
>high level group invulnerability when it becomes necessary to
>remove the entire group from a disaster in the making. Assume
>the red dragon is pulverizing your 6 members and you know
>you will all die. The Cleric steps back, shouts "QUIT FIGHTING",
>casts her group divine aura spell, and now the dragon can't hurt
>anyone anymore for 30 seconds. The Wiz jumps up, and starts
>a group teleport spell to, say, Greater Faydark Gate. When the
>gate holds, the invulnerable spell fades, but you are gone from
>the dragon's grasp anyway. See the potential ?
>
>Nothing packs the punch of a high level Wizard. The ONLY solo
>kill of a Giant with witnesses and screenshots was a Wizard as
>far as I know.
>
>Anjelika
Jerod K Weimer, MCP
http://bakersfield.kern.com/diableri/
diableri@...
ICQ#739428
MCP ID 1136478