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Message ID: 1386
Date: Sat May 15 01:46:32 BST 1999
Author: Ken Morris
Subject: Re: Ice Comet
----- Original Message -----
From: Wizard <wizard@...>
To: <eq_wizards@onelist.com>
Sent: Friday, May 14, 1999 4:55 PM
Subject: Re: [eq_wizards] Ice Comet
> From: Wizard <wizard@...>
>
> At 06.10 14/05/99 -0400, you wrote:
> >From: "Ken Morris" <kmorris2@...>
>
> >"It appears that yes we wizards
> >to a increasing damage amount per circle of spells (near double each
time),
> >but what troubles me is that the monsters get factorially more hit
points."
> >
> >I don't quite understand your point here. Are you saying that we should
be
> >able to take out creatures in one or two shots??? That's crazy, it would
> >totally unbalance the game.
>
> I agree on this
>
> > Of course the creatures are going to get more
> >HP the higher lvl you go. We still do more dmg than any other class in
any
> >given round. I can now cast a spell that does 175 dmg. I can cast this
> >spell 6 times and enstill 1 time. I'm currently taking out yellow Tidal
> >Lords solo in the Cauldron and in a group,
>
> Nice thing ..... a necromancer can do it also and will not have to sit and
> meditate after this why?
>
> >I have reduced the amount of dmg
> >our tanks normally take because the creatures die much faster.
>
> Enchanter is much better on this if you fight multiple enemies his buffs
are
> valid all time you will spend your mana very fast and he will have a pet
after
> a fight.
>
>
> >"But, as it has been
> >pointed out, the wizard is constantly on his ass meditating."
> >
> >Of course he is, that's part of being a wizard, or any other magic-using
> >class. Sitting on your ass meditating is not any different for a mage or
> >enchanter than it is a wizard, so once again I miss your point here.
>
> It is much different a magician or necro or enchanter will have to sit
much
> much less then you, ask somone who played at last two classes to over lv
20.
>
> >"1. Speed up casting time for Wizards. This would allow us to cast
> >in-between attacks with our newest spells.(the only class that would be
able
> >to do so)."
> >
> >First off, our casting time IS faster than the other magic-using classes.
> >Secondly, what you purpose about casting in between attacks would
seriously
> >hinder our class. As it is now, if we are in a group and attack too
often,
> >the creature turns to us and starts ripping us a new one. Not a good
thing.
> >That's why you spread your attacks out, never blasting them one right
after
> >another.
>
> No need for faster casting time but...
>
> >that extra little kick, although there is nothing 'little' about being
able
> >to deliver 175 dmg in one shot. A warrior of the same lvl with a 2-h
sword
> >can still only do 40 dmg in one round. I CAN solo 2-3 blues before I'm
out
> >of mana. I've been hunting Bosuns and Shamans, both of which are blue to
> >me, in the Cauldron and can usually take 2-3 of them before I have to
med.
>
> Hmm what do you think how many blue can solo a expert magician at lv 22
> without
> need to med and he can survive 3 blues in same time if he sacrifices a pet
and
> sometimes also win. (not to mention some other magic users)
>
>
> My comment wich i post under other tread i repeat it so to try to explain
it
> better and not to multyoly treads on same subject.
>
> In my first post i don't explained it good so i try to explain it better.
> I like to play a wizard as i play wizards in all games for more than 12
> years now, but if we talk about balancing all magic users to same lv then
i
> see some problems with a wizard class, i wish to see your comments on this
> and other ideas to make a game more playable without throwing a balance
out
> or tring to make a overpowerfull class.
>
> First positive things
>
> - wizards are great for plane(after 34+ lv), group travel (druid is best
> in individual and nearly as good in group)
> - wizards are best in DD damage spells (but not in damage to mana ratio
DOT)
> - wizards spells are less resisted and it damage at last for one part
> moust other class spells are resisted full
> - wizard is fastest to deal a massive damage in shortest time (but a
price?)
>
> Negativ things
>
> - Wizards have lowest defence, hit points and ac of all classes (lowest
> combat survivel)
> - wizard spells do massive damage but also use masive mana but when wizard
> uses it mana it is useless. Fighting is not a wizard strong side, wizard
> dont have pets, dont have buffs, dont heal, they dont run well.
> - Wizards risks very very much in combat agains only 2 blues
>
> First i don't wish to say that a wizard is not good or playable class it
is
> nice but it is also a class with most downtime of all clases so as a
result
> a 2 equaly expert people playing sametime will never get equal play time,
> wizard will most time be in his book. Why this hmm lets see
>
> All other Magic users have better mana usage then wizard, why pet is a
best
> mana use it damages, it defend, it tount and it never expires until it
dies
> ( i personaly dont like this pets i wish to have a cat or dog od mouse :-)
> not for combat but as familiar ) . Buffs as result do more damage and DOT
> spells are much more mana efficent then our DD spells.
>
> So what can be done to make a wizard a time efficent to play as other
> classes are. I suggest a faster mana recovering ratio not too much but a
> 1.3 or 1.2 faster times can help and its easy to implement one number
> change in formula and go go go.
>
> Here i dont put in effect of specialization as for now it is not in game (
> long beta ) and i dont know if in later levels exist any only wizard mana
> regeneration booster but i heared of "mana stone" but noone knows what it
> is and when you find it.
>
> Thanks all for reading and as i live in italy my english is not maxed yet,
> but i please you to join a discussion and to not take to hard my spelling
> mistakes.
>
>
>
> Silverion
> High elf wizard (against all statistics eheheeh)
>
>
> http://www.tip.it/wizard
>
> moderator
>
> mailto:_EQ_magic@onelist.com
>
>
>
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