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Message ID: 1381
Date: Fri May 14 23:28:34 BST 1999
Author: Wizard
Subject: Re: Ice Comet *really long, sorry people*


At 10.38 14/05/99 -0500, you wrote:
>From: "Marziani, Michael D." <Michael.Marziani@...>
>
>Ok.. my comments.
>
>I don't think that we should necessarily know when a root spell is running
>out. Although it is our spell and we may know everything about it, we do
>not know everything about the monster we are casting it on. We don't know
>what kind of resistances he has, we don't know how much willpower or mental
>strength he has, etc. Because of this, I think it makes sense that we not
>know exactly how long it will last.

why? we are wizards ! we feel a magic, we feel a spells wich we cast, we
know what resistence was in moment of casting and we can know when it will
finish.


>Some notes on Shadow step and Fade: 1. Fade sucks. I can only hope that
>others have had better luck with it than I, but Fade has never put me more
>than 5 feet from where I was when casted in combat. Casted out of combat it
>usually takes me a good distance, but in combat it has never been useful.
>Shadow step is a lot better. It takes you a much farther distance and seems
>to work in combat better as well. I have found (can anyone confirm this)
>that fade and shadow step *usually* will teleport you more or less in the
>direction that you are facing, but will sometimes be to one side or the
>other. I have almost never seen a time when they will teleport you behind
>where you already are. I keep shadow step and gate memorized right next to
>each other most of the time, but in a dungeon shadow step loses its
>usefullness and i will replace it with something else.

Shadow spell prefer to kake you in lower ground if it is on your back you
can go directly after monster once i finished long way back and i see my
bubbles go around and monster turn and run in my direction ehehehhe.



>O'keils radiation does pretty much suck. I don't understand why it was
>given to us because we don't (to my knowledge) get any other damage shields,
>so it is not like a series of spells or anything like it should be. I still
>use it a little at level 10 (and I think it does 3 damage now, not 2) to
>help our tank out a little, but I think by level 12 or 16 it will be out of
>my repertoire.

I used it a lot on low levels as soon as i get it it is 2 damage but in
fight at this levels i got 8 to 10 hits and this is 16 to 20 damage and it
is not bad. cast it on fighter wich fight 2 monsters and you get 40 damage
!! it is not that much as a druid 5 dmg shield but it helps to show our
utility to warriors when we realy are weak as i see a wizard start to be
useful at 12 lv with 78 dmg spell.


>I wish we did get more buffs for groups (that are in line with the wizard
>theme), such as raising magic resistance or a better damage shield (I
>remember some MUDs that had a sweet high level wiz spell called fireshield
>that would do THE AMOUNT of damage inflicted on the player back to the mob
>with each hit. Probably a bit overpowered for EQ though :)

i dont ask for better buffs lets star in line with verant idea, wizards are
not buffers but travel or spy masters i wish to have a invisible spy pet :)
or some sort of loww range teleport with better accuracy then shadow step
eheheheh.








>Anyway.. these are my thoughts.
>
>-Solric
>
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