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Message ID: 1329
Date: Fri May 14 12:56:19 BST 1999
Author: Mata
Subject: Re: [eq_wizards] Re: [eq_wizards] Wizard a nd time efficent play? Re: [_EQ_Magic] Rando m magic duration do you like it? wizard looser?
----- Original Message -----
From: Karl Hatteland <karlh@...>
To: <eq_wizards@onelist.com>; <_EQ_Magic@onelist.com>;
<brizells_fennin_ro@onelist.com>
Sent: Friday, May 14, 1999 7:04 AM
Subject: [eq_wizards] Re: [eq_wizards] Wizard and time efficent play? Re:
[_EQ_Magic] Random magic duration do you like it? wizard looser?
> From: "Karl Hatteland" <karlh@...>
>
> Wizard have the Best damage/mana ration
> And the manastone is a stone that gives you +30mana.
>
> -----Original Message-----
> From: Wizard <wizard@...>
> To: _EQ_Magic@onelist.com <_EQ_Magic@onelist.com>; eq_wizards@onelist.com
> <eq_wizards@onelist.com>; brizells_fennin_ro@onelist.com
> <brizells_fennin_ro@onelist.com>
> Date: Thursday, May 13, 1999 10:28 PM
> Subject: [eq_wizards] Wizard and time efficent play? Re: [_EQ_Magic]
Random
> magic duration do you like it? wizard looser?
>
>
> >From: Wizard <wizard@...>
> >
> >In my first post i don't explained it good so i try to explain it better.
> >I like to play a wizard as i play wizards in all games for more than 12
> >years now, but if we talk about balancing all magic users to same lv then
i
> >see some problems with a wizard class, i wish to see your comments on
this
> >and other ideas to make a game more playable without throwing a balance
out
> >or tring to make a overpowerfull class.
> >
> >First positive things
> >
> >- wizards are great for plane(after 34+ lv), group travel (druid is best
> >in individual and nearly as good in group)
> >- wizards are best in DD damage spells (but not in damage to mana ratio
> DOT)
> >- wizards spells are less resisted and it damage at last for one part
> >moust other class spells are resisted full
> >- wizard is fastest to deal a massive damage in shortest time (but a
> price?)
> >
> >Negativ things
> >
> >- Wizards have lowest defence, hit points and ac of all classes (lowest
> >combat survivel)
> >- wizard spells do massive damage but also use masive mana but when
wizard
> >uses it mana it is useless. Fighting is not a wizard strong side, wizard
> >dont have pets, dont have buffs, dont heal, they dont run well.
> >- Wizards risks very very much in combat agains only 2 blues
> >
> >First i don't wish to say that a wizard is not good or playable class it
is
> >nice but it is also a class with most downtime of all clases so as a
result
> >a 2 equaly expert people playing sametime will never get equal play time,
> >wizard will most time be in his book. Why this hmm lets see
> >
> >All other Magic users have better mana usage then wizard, why pet is a
best
> >mana use it damages, it defend, it tount and it never expires until it
dies
> >( i personaly dont like this pets i wish to have a cat or dog od mouse
:-)
> >not for combat but as familiar ) . Buffs as result do more damage and DOT
> >spells are much more mana efficent then our DD spells.
> >
> >So what can be done to make a wizard a time efficent to play as other
> >classes are. I suggest a faster mana recovering ratio not too much but a
> >1.3 or 1.2 faster times can help and its easy to implement one number
> >change in formula and go go go.
> >
> >Here i dont put in effect of specialization as for now it is not in game
(
> >long beta ) and i dont know if in later levels exist any only wizard mana
> >regeneration booster but i heared of "mana stone" but noone knows what it
> >is and when you find it.
> >
> >Thanks all for reading and as i live in italy my english is not maxed
yet,
> >but i please you to join a discussion and to not take to hard my spelling
> >mistakes.
> >
> >
> >At 12.46 13/05/99 -0400, you wrote:
> >>I play an enchanter of Cazic-Thule and you are absolutely right. I was
> >>leafing through the spells last night and there are some GREAT! combo's
> >>for Necromancers. If I had to do it all over again I would definitely
> >>play one. Personally I think the ranking is necromancer, enchanter,
> >>magician, and then wizard last.
> >>
> >>Necro's rate number one because they get a pet, can do good damage, can
> >>heal themselves and others, can do dark pact.
> >>Enchanters rate number two because they are almost a complete hybrid
> >>between magician and wizard. Plus they can make magic items.
> >
> >>Magicians are number three because they can do decent damage and get a
> >>really good pet series.
> >>Wizards in my opinion aren't that great. They do some more damage with
> >>their spells then the other classes but not that much more. In my
> >>opinion their inability to have a pet really hampers them.
> >>
> >>
> >>-----Original Message-----
> >>From: tonyb72
> >>Sent: Thursday, May 13, 1999 10:35 AM
> >>To: .EQ.Magic
> >>Cc: tonyb72
> >>Subject: Re: [_EQ_Magic] Random magic duration do you like it? wizard
> >>looser?
> >>
> >>From: "Tony B" <tonyb72@...>
> >>
> >>thats not really true- i believe most people dont group with necros
> >>because
> >>they arent really aware of what they can do. with our dot spells we
> >>can
> >>actually do the most damage to a creature, although it isnt as
> >>impressive as
> >>a wizard hitting with one spell for 50 damage or whatever; but if i can
> >>cast
> >>three dot spells on a creature at the beginning of the fight, that is
> >>some
> >>tough damage. the problem is that its effects are mostly unseen, so
> >>people
> >>dont give it credit. also, necros have some pretty versatile spells,
> >>such
> >>as dark empathy (healing), dark pact series (gives us more mana- good
> >>for
> >>extended fights), and such. we also get many spells that cannot be
> >>resisted.
> >>
> >>belphenor
> >>
> >>ps. with a pet, i have killed 3 skels by myself. it was close tho, but
> >>my
> >>mana supply was good to kill 2 skels with ward, and i helped my pet
> >>beat the
> >>last.
> >>
> >>>From: "Dennis Chan" <dchan17@...>
> >>>
> >>>i have not heard anyone necro who can solo 3-4 blues AT THE SAME
> >>TIME...w/
> >>>ward undead , i can keep soloing 3 blue skelly until i have to
> >>meditate but
> >>>never the same time. Past level 15 and blue creature generally hit you
> >>for
> >>>25-40 dmg+, and there is no way u can take 3-4 blues cuz ur spell will
> >>keep
> >>>getting interrupted and u aren't gonna survive giving the puny hp a
> >>necro
> >>>has( of course we know wizard has the least hp in the game).
> >>>
> >>>IMO, at later levels, necro will has a hard time becuz grouping will
> >>shine.
> >>>Wizard is sough after by everyone but nobody wants a necro in their
> >>group
> >>>becuz necros aren't really that useful .
> >>>
> >>>
> >>>
> >>>-----��(c)l�l��-----
> >>>�H����: Wizard <wizard@...>
> >>>������: _EQ_Magic@onelist.com <_EQ_Magic@onelist.com>;
> >>>eq_wizards@onelist.com <eq_wizards@onelist.com>
> >>>����: 1999�~5��12�� AM 05:51
> >>>�D�(r): [_EQ_Magic] Random magic duration do you like it? wizard
> >>looser?
> >>>
> >>>
> >>> >From: Wizard <wizard@...>
> >>> >
> >>> >One big everquest problem is too much random effects, in magic it is
> >>>realy
> >>> >deadly Verant aplied a random duration and effects in many things.
> >>Lets
> >>>say
> >>> >for example spell SHADOW STEP and FADE hmm it teleports you in random
> >>> >direction and random way from a casting place. It teleports you in
> >>lower
> >>> >position so you can finish under water. But it is magic user last
> >>defence
> >>> >when something comes in his directionhe can cast this and take at
> >>last a
> >>> >fast stert running from enemy but .. as you cast it you have realy
> >>nice
> >>> >probability to A. dont move at all b. teleport near your enemy and
> >>util
> >
> >>>you
> >>> >understand where are you many times is too late.
> >>> >Second example is INVISIBILITY hmmm duration is random thing and you
> >>>never
> >>> >know how long it will stay you can find yourself in half of enemies
> >>and
> >>> >death.
> >>> >Maybe i miss something but i used a shadow step for some time now
> >>and
> >>>after
> >>> >i died some times becouse it not function and it teleports me 1 step
> >>from
> >>>a
> >>> >place where i was before and until you get oriented where are you
> >>end a
> >>> >monsters are all over you.
> >>> >
> >>> >my suggestion is to make a shadow step with at last some minimum
> >>radius
> >>>and
> >>> >second to put a limitation in lets say 40 grades from a point of
> >>view.
> >>> >
> >>> >do you have other problems with too much inprevedible random efects
> >>in
> >>>game?
> >>> >
> >>> >
> >>> >Wizard looser?
> >>> >
> >>> >From all classes a wizards have worst mana use as i see it no buffs
> >>but
> >>> >strong damage but also too much mana used for this DD. Look at pets
> >>they
> >>> >can stay as long as you wish around and all time do damage and serve
> >>as a
> >>> >shield. i heared of many magician and enchanters not to talk about
> >>> >necromancers wich can alone take 3 or 4 blue monsters some of them
> >>can
> >>>take
> >>> >also on a yellow alone. as a wizard i never know of any who can take
> >>3
> >>> >blues alone after a 12 lv. In a group you must all time meditate for
> >>mana
> >>> >all other have much longer battle use before remain OOM. If a group
> >>fight
> >>> >red then a lower resistance of wizard spells can be used but after
> >>hard
> >>> >fight as persons with more mana then others wizards take a too long
> >>time
> >>> >meditating and all others will be ready to fight another battle
> >>before a
> >>> >wizard. I hope that a specialiation will help and i heared of items
> >>wich
> >>> >help mana regeneration wich are wizard specific.
> >>> >
> >>> >Please help me to explain why a wizards are not a worst mage class?
> >>> >
> >>> >Silverion
> >>> >High elf wizard (against all statistics eheheeh)
> >>> >
> >>> >
> >>> >http://www.tip.it/wizard
> >>> >
> >>> >moderator
> >>> >
> >>> >mailto:_EQ_magic@onelist.com
> >>> >
> >>> >
> >>> >
> >>>
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> >>>
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> >
> >
> >Silverion
> >High elf wizard (against all statistics eheheeh)
> >
> >
> >http://www.tip.it/wizard
> >
> >moderator
> >
> >mailto:_EQ_magic@onelist.com
> >
> >
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