[Next Message in Time] |
[Previous Message in Time] |
[Next Message in Topic] |
[Previous Message in Topic]
Message ID: 1327
Date: Fri May 14 12:04:13 BST 1999
Author: Karl Hatteland
Subject: Re: [eq_wizards] Wizard and time efficent play ? Re: [_EQ_Magic] Random magic duration do you l ike it? wizard looser?
>From: Wizard <wizard@...>DOT)
>
>In my first post i don't explained it good so i try to explain it better.
>I like to play a wizard as i play wizards in all games for more than 12
>years now, but if we talk about balancing all magic users to same lv then i
>see some problems with a wizard class, i wish to see your comments on this
>and other ideas to make a game more playable without throwing a balance out
>or tring to make a overpowerfull class.
>
>First positive things
>
>- wizards are great for plane(after 34+ lv), group travel (druid is best
>in individual and nearly as good in group)
>- wizards are best in DD damage spells (but not in damage to mana ratio
>- wizards spells are less resisted and it damage at last for one partprice?)
>moust other class spells are resisted full
>- wizard is fastest to deal a massive damage in shortest time (but a
>
>Negativ things
>
>- Wizards have lowest defence, hit points and ac of all classes (lowest
>combat survivel)
>- wizard spells do massive damage but also use masive mana but when wizard
>uses it mana it is useless. Fighting is not a wizard strong side, wizard
>dont have pets, dont have buffs, dont heal, they dont run well.
>- Wizards risks very very much in combat agains only 2 blues
>
>First i don't wish to say that a wizard is not good or playable class it is
>nice but it is also a class with most downtime of all clases so as a result
>a 2 equaly expert people playing sametime will never get equal play time,
>wizard will most time be in his book. Why this hmm lets see
>
>All other Magic users have better mana usage then wizard, why pet is a best
>mana use it damages, it defend, it tount and it never expires until it dies
>( i personaly dont like this pets i wish to have a cat or dog od mouse :-)
>not for combat but as familiar ) . Buffs as result do more damage and DOT
>spells are much more mana efficent then our DD spells.
>
>So what can be done to make a wizard a time efficent to play as other
>classes are. I suggest a faster mana recovering ratio not too much but a
>1.3 or 1.2 faster times can help and its easy to implement one number
>change in formula and go go go.
>
>Here i dont put in effect of specialization as for now it is not in game (
>long beta ) and i dont know if in later levels exist any only wizard mana
>regeneration booster but i heared of "mana stone" but noone knows what it
>is and when you find it.
>
>Thanks all for reading and as i live in italy my english is not maxed yet,
>but i please you to join a discussion and to not take to hard my spelling
>mistakes.
>
>
>At 12.46 13/05/99 -0400, you wrote:
>>I play an enchanter of Cazic-Thule and you are absolutely right. I was
>>leafing through the spells last night and there are some GREAT! combo's
>>for Necromancers. If I had to do it all over again I would definitely
>>play one. Personally I think the ranking is necromancer, enchanter,
>>magician, and then wizard last.
>>
>>Necro's rate number one because they get a pet, can do good damage, can
>>heal themselves and others, can do dark pact.
>>Enchanters rate number two because they are almost a complete hybrid
>>between magician and wizard. Plus they can make magic items.
>
>>Magicians are number three because they can do decent damage and get a
>>really good pet series.
>>Wizards in my opinion aren't that great. They do some more damage with
>>their spells then the other classes but not that much more. In my
>>opinion their inability to have a pet really hampers them.
>>
>>
>>-----Original Message-----
>>From: tonyb72
>>Sent: Thursday, May 13, 1999 10:35 AM
>>To: .EQ.Magic
>>Cc: tonyb72
>>Subject: Re: [_EQ_Magic] Random magic duration do you like it? wizard
>>looser?
>>
>>From: "Tony B" <tonyb72@...>
>>
>>thats not really true- i believe most people dont group with necros
>>because
>>they arent really aware of what they can do. with our dot spells we
>>can
>>actually do the most damage to a creature, although it isnt as
>>impressive as
>>a wizard hitting with one spell for 50 damage or whatever; but if i can
>>cast
>>three dot spells on a creature at the beginning of the fight, that is
>>some
>>tough damage. the problem is that its effects are mostly unseen, so
>>people
>>dont give it credit. also, necros have some pretty versatile spells,
>>such
>>as dark empathy (healing), dark pact series (gives us more mana- good
>>for
>>extended fights), and such. we also get many spells that cannot be
>>resisted.
>>
>>belphenor
>>
>>ps. with a pet, i have killed 3 skels by myself. it was close tho, but
>>my
>>mana supply was good to kill 2 skels with ward, and i helped my pet
>>beat the
>>last.
>>
>>>From: "Dennis Chan" <dchan17@...>
>>>
>>>i have not heard anyone necro who can solo 3-4 blues AT THE SAME
>>TIME...w/
>>>ward undead , i can keep soloing 3 blue skelly until i have to
>>meditate but
>>>never the same time. Past level 15 and blue creature generally hit you
>>for
>>>25-40 dmg+, and there is no way u can take 3-4 blues cuz ur spell will
>>keep
>>>getting interrupted and u aren't gonna survive giving the puny hp a
>>necro
>>>has( of course we know wizard has the least hp in the game).
>>>
>>>IMO, at later levels, necro will has a hard time becuz grouping will
>>shine.
>>>Wizard is sough after by everyone but nobody wants a necro in their
>>group
>>>becuz necros aren't really that useful .
>>>
>>>
>>>
>>>-----��(c)l�l��-----
>>>�H����: Wizard <wizard@...>
>>>������: _EQ_Magic@onelist.com <_EQ_Magic@onelist.com>;
>>>eq_wizards@onelist.com <eq_wizards@onelist.com>
>>>����: 1999�~5��12�� AM 05:51
>>>�D�(r): [_EQ_Magic] Random magic duration do you like it? wizard
>>looser?
>>>
>>>
>>> >From: Wizard <wizard@...>
>>> >
>>> >One big everquest problem is too much random effects, in magic it is
>>>realy
>>> >deadly Verant aplied a random duration and effects in many things.
>>Lets
>>>say
>>> >for example spell SHADOW STEP and FADE hmm it teleports you in random
>>> >direction and random way from a casting place. It teleports you in
>>lower
>>> >position so you can finish under water. But it is magic user last
>>defence
>>> >when something comes in his directionhe can cast this and take at
>>last a
>>> >fast stert running from enemy but .. as you cast it you have realy
>>nice
>>> >probability to A. dont move at all b. teleport near your enemy and
>>util
>
>>>you
>>> >understand where are you many times is too late.
>>> >Second example is INVISIBILITY hmmm duration is random thing and you
>>>never
>>> >know how long it will stay you can find yourself in half of enemies
>>and
>>> >death.
>>> >Maybe i miss something but i used a shadow step for some time now
>>and
>>>after
>>> >i died some times becouse it not function and it teleports me 1 step
>>from
>>>a
>>> >place where i was before and until you get oriented where are you
>>end a
>>> >monsters are all over you.
>>> >
>>> >my suggestion is to make a shadow step with at last some minimum
>>radius
>>>and
>>> >second to put a limitation in lets say 40 grades from a point of
>>view.
>>> >
>>> >do you have other problems with too much inprevedible random efects
>>in
>>>game?
>>> >
>>> >
>>> >Wizard looser?
>>> >
>>> >From all classes a wizards have worst mana use as i see it no buffs
>>but
>>> >strong damage but also too much mana used for this DD. Look at pets
>>they
>>> >can stay as long as you wish around and all time do damage and serve
>>as a
>>> >shield. i heared of many magician and enchanters not to talk about
>>> >necromancers wich can alone take 3 or 4 blue monsters some of them
>>can
>>>take
>>> >also on a yellow alone. as a wizard i never know of any who can take
>>3
>>> >blues alone after a 12 lv. In a group you must all time meditate for
>>mana
>>> >all other have much longer battle use before remain OOM. If a group
>>fight
>>> >red then a lower resistance of wizard spells can be used but after
>>hard
>>> >fight as persons with more mana then others wizards take a too long
>>time
>>> >meditating and all others will be ready to fight another battle
>>before a
>>> >wizard. I hope that a specialiation will help and i heared of items
>>wich
>>> >help mana regeneration wich are wizard specific.
>>> >
>>> >Please help me to explain why a wizards are not a worst mage class?
>>> >
>>> >Silverion
>>> >High elf wizard (against all statistics eheheeh)
>>> >
>>> >
>>> >http://www.tip.it/wizard
>>> >
>>> >moderator
>>> >
>>> >mailto:_EQ_magic@onelist.com
>>> >
>>> >
>>> >
>>>
>>>-----------------------------------------------------------------------
>>-
>>> >ONElist: the best source for group communications.
>>> >http://www.onelist.com
>>> >Join a new list today!
>>>
>>>-----------------------------------------------------------------------
>>-
>>> >http://www.tip.it/wizard
>>>
>>>
>>>-----------------------------------------------------------------------
>>-
>>> Free Games, Cash Prizes!
>>> Gamesville - World's Biggest Game Show Site!
>>> http://www.onelist.com/ad/gamesville0
>>>-----------------------------------------------------------------------
>>-
>>>http://www.tip.it/wizard
>>
>>
>>_______________________________________________________________
>>Get Free Email and Do More On The Web. Visit http://www.msn.com
>>
>>------------------------------------------------------------------------
>>ONElist members are using Shared Files in great ways!
>>http://www.onelist.com
>>Are you? If not, see our homepage for details.
>>------------------------------------------------------------------------
>
>>http://www.tip.it/wizard
>>
>
>
>Silverion
>High elf wizard (against all statistics eheheeh)
>
>
>http://www.tip.it/wizard
>
>moderator
>
>mailto:_EQ_magic@onelist.com
>
>
>
>------------------------------------------------------------------------
>With more than 14 million emails exchanged daily...
>http://www.onelist.com
>...ONElist IS the place where the world talks!
>