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Message ID: 1300
Date: Fri May 14 00:02:49 BST 1999
Author: Simon Hinshelwood
Subject: Re: Ice Comet


Dear Gene,

You're gonna be popular on this message board.

Simon





Gene Shaw wrote:

> From: "Gene Shaw" <gshaw@...>
>
> Just another slant on Wizards and there effectiveness in a party. In
> addition to my wizard I also I have a 19 level troll warrior that I play a
> lot. Being a troll I tend to hang out quite a bit at Guk. Of all of the
> mage types I prefer to group with wizards while in guk for two reasons.
>
> 1 - The Frogloks in Guk tend to be pretty fast runners sometimes I even
> encounter ones that have SOW cast on them. Whenever the frogloks start to
> run you have to either get it rooted, kill it, or be prepared for a possible
> train. I have found that wizards are the most effective at stopping the
> frogs in their tracks.
>
> 2 - Having a pet while in Guk can be very dangerous. I have seen numerous
> Necromancers bit the bullet because somehow (Lag, Not paying attention,
> .etc) their pet took off after a Froglok running into the depths of Guk
> thereby causing a train. Wizards don't really have this problem since they
> can't have pets :). Of course the other mage types can just not use pets
> while in Guk ,but they tend to not be as effective when they don't have
> their pets.
>
> The above reasons might not hold for other dungeons ,but in Guk I much
> prefer to group with Wizards over all other mage types.
>
> Gene
>
> BTW most of the mage types that I have grouped with have been in the 17 - 22
> level mosly Necromancers and Wizards. Just a few Enchanters and Magicians.
>
> > -----Original Message-----
> > From: Marziani, Michael D. [mailto:Michael.Marziani@...]
> > Sent: Thursday, May 13, 1999 5:00 PM
> > To: 'eq_wizards@onelist.com'
> > Subject: Re: [eq_wizards] Ice Comet
> >
> >
> > From: "Marziani, Michael D." <Michael.Marziani@...>
> >
> > Well I am hoping that this is not so as my level 10 wizard is developing
> > more. I do know that we will be highly useful to a group once we get our
> > escape and portal spells. I am pretty sure that any high level group will
> > have a cleric (to cast group divine aura) along with a wizard (to
> > cast group
> > teleport) in sticky situations.
> ...
>
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