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Message ID: 1292
Date: Thu May 13 23:22:14 BST 1999
Author: Marziani, Michael D.
Subject: Re: Ice Comet


Sorry, I was not advocating kill stealing, I was just stating the facts.
And the fact (that I have always hated) is that many wizards start serious
power tripping at level 12 when they get that lightning spell. These
wizards do give us a very bad name. I would really like to see some more
utility spells for wizards, a more extensive line of magical force stunning
spells would be in line with the wizard theme and would make us more useful
to groups. Perhaps we could bestow magic resistance on other classes? Or
give us more utilities for interrupting other magic using classes to make
wizards more effective against npc mage types. All these things would
increase our usefulness to a group.

-Solric



From: Simon Hinshelwood <iktome@...>

Dear Marziani,

Sounds reasonable but kill stealing isn't really a unique charcter ability,
it
wont make wizards more popular with other parties. Instead it will just
confirm
our reputation as something between a scavenger and a leech. Group teleport
is
definately our salvation, but dont other casters get that too? ie Druid, who
can
heal and hurt too.

Simon



"Marziani, Michael D." wrote:

> From: "Marziani, Michael D." <Michael.Marziani@...>
>
> Well I am hoping that this is not so as my level 10 wizard is developing
> more. I do know that we will be highly useful to a group once we get our
> escape and portal spells. I am pretty sure that any high level group will
> have a cleric (to cast group divine aura) along with a wizard (to cast
group
> teleport) in sticky situations.
>
> Other things I have seen is that wizards (at least at level 12 with
> lightning shock) can be superb kill stealers. In crushbone there is
> commonly a level 12 wizard camping the trainer for his coveted shiny brass
> shield. In 3 or 4 lightning shocks the trainer is dead and no group can
> hope to get the kill that quickly unless they have a level 12 wizard as
> well.
>
> I am sad that wizards dont get any additional damage shields after o'kiels
> radiation at level 4, and other than that dont really have any group buff
> spells at all. I don't really know about the higher levels very much, but
> wizards dont seem to have a whole lot to offer the group than teleport
> spells and a bit of direct damage. Other classes might very well be more
> useful in a group.
>
> More feedback would be appreciated fellow Wizards. Please post.
>
> -Solric
>
> -----Original Message-----
> From: Simon Hinshelwood [mailto:iktome@...]
> Sent: Thursday, May 13, 1999 4:54 PM
> To: eq_wizards@onelist.com
> Subject: Re: [eq_wizards] Ice Comet
>
> From: Simon Hinshelwood <iktome@...>
>
> Well said Jay. Parties cant be bothered with wizards, they cant buff, cant
> heal
> and cant really help parties that much..."we were supposed to be heavy
> artillery" but that just is not correct. I think a wizard would be most
> parties
> last choice if they could choose from all the classes.
>
> Its very easy to demonstrate the wizard immbalance; get into an arena with
a
> dual wield barbarian warrior of the same level and see how you do!
> Hmm doesn't sound too promising eh?
>
> I have always played a wizard character class in AD&D and UO but I regret
> playing one in EQ. I think EQ were nervous about the power wizards in UO
and
> didn't want to unbalance the game. I think they swung the pendalum too far
> the
> other way. Root 'n' Shoot, if that fails death, thats about it.
>
> Hopefully e-mails will pour in and tell me how wrong I am. Great, show me
> its
> not the case so I feel I have a character with a future!
>
> Simon
>
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