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Message ID: 1280
Date: Thu May 13 21:20:10 BST 1999
Author: Wizard
Subject: Wizard and time efficent play? Re: [_EQ_Magic] Random magic duration do you like it? wizard looser?
>I play an enchanter of Cazic-Thule and you are absolutely right. I wasSilverion
>leafing through the spells last night and there are some GREAT! combo's
>for Necromancers. If I had to do it all over again I would definitely
>play one. Personally I think the ranking is necromancer, enchanter,
>magician, and then wizard last.
>
>Necro's rate number one because they get a pet, can do good damage, can
>heal themselves and others, can do dark pact.
>Enchanters rate number two because they are almost a complete hybrid
>between magician and wizard. Plus they can make magic items.
>Magicians are number three because they can do decent damage and get a
>really good pet series.
>Wizards in my opinion aren't that great. They do some more damage with
>their spells then the other classes but not that much more. In my
>opinion their inability to have a pet really hampers them.
>
>
>-----Original Message-----
>From: tonyb72
>Sent: Thursday, May 13, 1999 10:35 AM
>To: .EQ.Magic
>Cc: tonyb72
>Subject: Re: [_EQ_Magic] Random magic duration do you like it? wizard
>looser?
>
>From: "Tony B" <tonyb72@...>
>
>thats not really true- i believe most people dont group with necros
>because
>they arent really aware of what they can do. with our dot spells we
>can
>actually do the most damage to a creature, although it isnt as
>impressive as
>a wizard hitting with one spell for 50 damage or whatever; but if i can
>cast
>three dot spells on a creature at the beginning of the fight, that is
>some
>tough damage. the problem is that its effects are mostly unseen, so
>people
>dont give it credit. also, necros have some pretty versatile spells,
>such
>as dark empathy (healing), dark pact series (gives us more mana- good
>for
>extended fights), and such. we also get many spells that cannot be
>resisted.
>
>belphenor
>
>ps. with a pet, i have killed 3 skels by myself. it was close tho, but
>my
>mana supply was good to kill 2 skels with ward, and i helped my pet
>beat the
>last.
>
>>From: "Dennis Chan" <dchan17@...>
>>
>>i have not heard anyone necro who can solo 3-4 blues AT THE SAME
>TIME...w/
>>ward undead , i can keep soloing 3 blue skelly until i have to
>meditate but
>>never the same time. Past level 15 and blue creature generally hit you
>for
>>25-40 dmg+, and there is no way u can take 3-4 blues cuz ur spell will
>keep
>>getting interrupted and u aren't gonna survive giving the puny hp a
>necro
>>has( of course we know wizard has the least hp in the game).
>>
>>IMO, at later levels, necro will has a hard time becuz grouping will
>shine.
>>Wizard is sough after by everyone but nobody wants a necro in their
>group
>>becuz necros aren't really that useful .
>>
>>
>>
>>-----��(c)l�l��-----
>>�H����: Wizard <wizard@...>
>>������: _EQ_Magic@onelist.com <_EQ_Magic@onelist.com>;
>>eq_wizards@onelist.com <eq_wizards@onelist.com>
>>����: 1999�~5��12�� AM 05:51
>>�D�(r): [_EQ_Magic] Random magic duration do you like it? wizard
>looser?
>>
>>
>> >From: Wizard <wizard@...>
>> >
>> >One big everquest problem is too much random effects, in magic it is
>>realy
>> >deadly Verant aplied a random duration and effects in many things.
>Lets
>>say
>> >for example spell SHADOW STEP and FADE hmm it teleports you in random
>> >direction and random way from a casting place. It teleports you in
>lower
>> >position so you can finish under water. But it is magic user last
>defence
>> >when something comes in his directionhe can cast this and take at
>last a
>> >fast stert running from enemy but .. as you cast it you have realy
>nice
>> >probability to A. dont move at all b. teleport near your enemy and
>util
>>you
>> >understand where are you many times is too late.
>> >Second example is INVISIBILITY hmmm duration is random thing and you
>>never
>> >know how long it will stay you can find yourself in half of enemies
>and
>> >death.
>> >Maybe i miss something but i used a shadow step for some time now
>and
>>after
>> >i died some times becouse it not function and it teleports me 1 step
>from
>>a
>> >place where i was before and until you get oriented where are you
>end a
>> >monsters are all over you.
>> >
>> >my suggestion is to make a shadow step with at last some minimum
>radius
>>and
>> >second to put a limitation in lets say 40 grades from a point of
>view.
>> >
>> >do you have other problems with too much inprevedible random efects
>in
>>game?
>> >
>> >
>> >Wizard looser?
>> >
>> >From all classes a wizards have worst mana use as i see it no buffs
>but
>> >strong damage but also too much mana used for this DD. Look at pets
>they
>> >can stay as long as you wish around and all time do damage and serve
>as a
>> >shield. i heared of many magician and enchanters not to talk about
>> >necromancers wich can alone take 3 or 4 blue monsters some of them
>can
>>take
>> >also on a yellow alone. as a wizard i never know of any who can take
>3
>> >blues alone after a 12 lv. In a group you must all time meditate for
>mana
>> >all other have much longer battle use before remain OOM. If a group
>fight
>> >red then a lower resistance of wizard spells can be used but after
>hard
>> >fight as persons with more mana then others wizards take a too long
>time
>> >meditating and all others will be ready to fight another battle
>before a
>> >wizard. I hope that a specialiation will help and i heared of items
>wich
>> >help mana regeneration wich are wizard specific.
>> >
>> >Please help me to explain why a wizards are not a worst mage class?
>> >
>> >Silverion
>> >High elf wizard (against all statistics eheheeh)
>> >
>> >
>> >http://www.tip.it/wizard
>> >
>> >moderator
>> >
>> >mailto:_EQ_magic@onelist.com
>> >
>> >
>> >
>>
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>
>
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