[Next Message in Time] | [Previous Message in Time] | [Next Message in Topic] | [Previous Message in Topic]

Message ID: 1280
Date: Thu May 13 21:20:10 BST 1999
Author: Wizard
Subject: Wizard and time efficent play? Re: [_EQ_Magic] Random magic duration do you like it? wizard looser?


In my first post i don't explained it good so i try to explain it better.
I like to play a wizard as i play wizards in all games for more than 12
years now, but if we talk about balancing all magic users to same lv then i
see some problems with a wizard class, i wish to see your comments on this
and other ideas to make a game more playable without throwing a balance out
or tring to make a overpowerfull class.

First positive things

- wizards are great for plane(after 34+ lv), group travel (druid is best
in individual and nearly as good in group)
- wizards are best in DD damage spells (but not in damage to mana ratio DOT)
- wizards spells are less resisted and it damage at last for one part
moust other class spells are resisted full
- wizard is fastest to deal a massive damage in shortest time (but a price?)

Negativ things

- Wizards have lowest defence, hit points and ac of all classes (lowest
combat survivel)
- wizard spells do massive damage but also use masive mana but when wizard
uses it mana it is useless. Fighting is not a wizard strong side, wizard
dont have pets, dont have buffs, dont heal, they dont run well.
- Wizards risks very very much in combat agains only 2 blues

First i don't wish to say that a wizard is not good or playable class it is
nice but it is also a class with most downtime of all clases so as a result
a 2 equaly expert people playing sametime will never get equal play time,
wizard will most time be in his book. Why this hmm lets see

All other Magic users have better mana usage then wizard, why pet is a best
mana use it damages, it defend, it tount and it never expires until it dies
( i personaly dont like this pets i wish to have a cat or dog od mouse :-)
not for combat but as familiar ) . Buffs as result do more damage and DOT
spells are much more mana efficent then our DD spells.

So what can be done to make a wizard a time efficent to play as other
classes are. I suggest a faster mana recovering ratio not too much but a
1.3 or 1.2 faster times can help and its easy to implement one number
change in formula and go go go.

Here i dont put in effect of specialization as for now it is not in game (
long beta ) and i dont know if in later levels exist any only wizard mana
regeneration booster but i heared of "mana stone" but noone knows what it
is and when you find it.

Thanks all for reading and as i live in italy my english is not maxed yet,
but i please you to join a discussion and to not take to hard my spelling
mistakes.


At 12.46 13/05/99 -0400, you wrote:
>I play an enchanter of Cazic-Thule and you are absolutely right. I was
>leafing through the spells last night and there are some GREAT! combo's
>for Necromancers. If I had to do it all over again I would definitely
>play one. Personally I think the ranking is necromancer, enchanter,
>magician, and then wizard last.
>
>Necro's rate number one because they get a pet, can do good damage, can
>heal themselves and others, can do dark pact.
>Enchanters rate number two because they are almost a complete hybrid
>between magician and wizard. Plus they can make magic items.

>Magicians are number three because they can do decent damage and get a
>really good pet series.
>Wizards in my opinion aren't that great. They do some more damage with
>their spells then the other classes but not that much more. In my
>opinion their inability to have a pet really hampers them.
>
>
>-----Original Message-----
>From: tonyb72
>Sent: Thursday, May 13, 1999 10:35 AM
>To: .EQ.Magic
>Cc: tonyb72
>Subject: Re: [_EQ_Magic] Random magic duration do you like it? wizard
>looser?
>
>From: "Tony B" <tonyb72@...>
>
>thats not really true- i believe most people dont group with necros
>because
>they arent really aware of what they can do. with our dot spells we
>can
>actually do the most damage to a creature, although it isnt as
>impressive as
>a wizard hitting with one spell for 50 damage or whatever; but if i can
>cast
>three dot spells on a creature at the beginning of the fight, that is
>some
>tough damage. the problem is that its effects are mostly unseen, so
>people
>dont give it credit. also, necros have some pretty versatile spells,
>such
>as dark empathy (healing), dark pact series (gives us more mana- good
>for
>extended fights), and such. we also get many spells that cannot be
>resisted.
>
>belphenor
>
>ps. with a pet, i have killed 3 skels by myself. it was close tho, but
>my
>mana supply was good to kill 2 skels with ward, and i helped my pet
>beat the
>last.
>
>>From: "Dennis Chan" <dchan17@...>
>>
>>i have not heard anyone necro who can solo 3-4 blues AT THE SAME
>TIME...w/
>>ward undead , i can keep soloing 3 blue skelly until i have to
>meditate but
>>never the same time. Past level 15 and blue creature generally hit you
>for
>>25-40 dmg+, and there is no way u can take 3-4 blues cuz ur spell will
>keep
>>getting interrupted and u aren't gonna survive giving the puny hp a
>necro
>>has( of course we know wizard has the least hp in the game).
>>
>>IMO, at later levels, necro will has a hard time becuz grouping will
>shine.
>>Wizard is sough after by everyone but nobody wants a necro in their
>group
>>becuz necros aren't really that useful .
>>
>>
>>
>>-----��(c)l�l��-----
>>�H����: Wizard <wizard@...>
>>������: _EQ_Magic@onelist.com <_EQ_Magic@onelist.com>;
>>eq_wizards@onelist.com <eq_wizards@onelist.com>
>>����: 1999�~5��12�� AM 05:51
>>�D�(r): [_EQ_Magic] Random magic duration do you like it? wizard
>looser?
>>
>>
>> >From: Wizard <wizard@...>
>> >
>> >One big everquest problem is too much random effects, in magic it is
>>realy
>> >deadly Verant aplied a random duration and effects in many things.
>Lets
>>say
>> >for example spell SHADOW STEP and FADE hmm it teleports you in random
>> >direction and random way from a casting place. It teleports you in
>lower
>> >position so you can finish under water. But it is magic user last
>defence
>> >when something comes in his directionhe can cast this and take at
>last a
>> >fast stert running from enemy but .. as you cast it you have realy
>nice
>> >probability to A. dont move at all b. teleport near your enemy and
>util

>>you
>> >understand where are you many times is too late.
>> >Second example is INVISIBILITY hmmm duration is random thing and you
>>never
>> >know how long it will stay you can find yourself in half of enemies
>and
>> >death.
>> >Maybe i miss something but i used a shadow step for some time now
>and
>>after
>> >i died some times becouse it not function and it teleports me 1 step
>from
>>a
>> >place where i was before and until you get oriented where are you
>end a
>> >monsters are all over you.
>> >
>> >my suggestion is to make a shadow step with at last some minimum
>radius
>>and
>> >second to put a limitation in lets say 40 grades from a point of
>view.
>> >
>> >do you have other problems with too much inprevedible random efects
>in
>>game?
>> >
>> >
>> >Wizard looser?
>> >
>> >From all classes a wizards have worst mana use as i see it no buffs
>but
>> >strong damage but also too much mana used for this DD. Look at pets
>they
>> >can stay as long as you wish around and all time do damage and serve
>as a
>> >shield. i heared of many magician and enchanters not to talk about
>> >necromancers wich can alone take 3 or 4 blue monsters some of them
>can
>>take
>> >also on a yellow alone. as a wizard i never know of any who can take
>3
>> >blues alone after a 12 lv. In a group you must all time meditate for
>mana
>> >all other have much longer battle use before remain OOM. If a group
>fight
>> >red then a lower resistance of wizard spells can be used but after
>hard
>> >fight as persons with more mana then others wizards take a too long
>time
>> >meditating and all others will be ready to fight another battle
>before a
>> >wizard. I hope that a specialiation will help and i heared of items
>wich
>> >help mana regeneration wich are wizard specific.
>> >
>> >Please help me to explain why a wizards are not a worst mage class?
>> >
>> >Silverion
>> >High elf wizard (against all statistics eheheeh)
>> >
>> >
>> >http://www.tip.it/wizard
>> >
>> >moderator
>> >
>> >mailto:_EQ_magic@onelist.com
>> >
>> >
>> >
>>
>>-----------------------------------------------------------------------
>-
>> >ONElist: the best source for group communications.
>> >http://www.onelist.com
>> >Join a new list today!
>>
>>-----------------------------------------------------------------------
>-
>> >http://www.tip.it/wizard
>>
>>
>>-----------------------------------------------------------------------
>-
>> Free Games, Cash Prizes!
>> Gamesville - World's Biggest Game Show Site!
>> http://www.onelist.com/ad/gamesville0
>>-----------------------------------------------------------------------
>-
>>http://www.tip.it/wizard
>
>
>_______________________________________________________________
>Get Free Email and Do More On The Web. Visit http://www.msn.com
>
>------------------------------------------------------------------------
>ONElist members are using Shared Files in great ways!
>http://www.onelist.com
>Are you? If not, see our homepage for details.
>------------------------------------------------------------------------

>http://www.tip.it/wizard
>


Silverion
High elf wizard (against all statistics eheheeh)


http://www.tip.it/wizard

moderator

mailto:_EQ_magic@onelist.com