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Message ID: 1141
Date: Sat May 8 19:08:40 BST 1999
Author: Cristie
Subject: Re: Monster level
>From: "Joe Wallace" <joew88@...>Http://members.home.com/cristie
>
>How can you tell what level a monster is?
>
>----- Original Message -----
>From: Karl Hatteland <karlh@...>
>To: <eq_wizards@onelist.com>
>Sent: Friday, May 07, 1999 1:37 PM
>Subject: Re: [eq_wizards] Please help me :(
>
>
> > From: "Karl Hatteland" <karlh@...>
> >
> > What level is a fire imp. I hurt one at lvl 9.
> > It conned red to me.
> > -----Original Message-----
> > From: Chris Trubiani <u1607755@...>
> > To: eq_wizards@onelist.com <eq_wizards@onelist.com>
> > Date: Friday, May 07, 1999 6:17 PM
> > Subject: Re: [eq_wizards] Please help me :(
> >
> >
> > >From: "Chris Trubiani" <u1607755@...>
> > >
> > >Aye, 6 is what I have noticed I have never been able to hurt something 6+
> > >lvls above me.
> > >
> > >Tandayen, Dark Elf Wizard
> > >
> > >
> > >-----Original Message-----
> > >From: mstokes <mstokes@...>
> > >To: eq_wizards@onelist.com <eq_wizards@onelist.com>
> > >Date: Friday, May 07, 1999 12:09 PM
> > >Subject: Re: [eq_wizards] Please help me :(
> > >
> > >
> > >>From: mstokes <mstokes@...>
> > >>
> > >>All true, but I would like to add one point, and that is Wizard spells
> > will
> > >>always be resisted if the mob is 6+ levels greater than the casters.
> > >>
> > >>Chris Trubiani wrote:
> > >>
> > >>> From: "Chris Trubiani" <u1607755@...>
> > >>>
> > >>> Hail... Wizard spells work a different way then other casters. The
> > >other
> > >>> casters (I'm not sure if magicians are included in this) either do
>full
> > >dmg
> > >>> or no dmg. Wizards have there dmg vary over a range. This may seem
> > bad
> > >to
> > >>> you now, but it's not. Wizard spells get completely resisted less
>than
> > >>> other caster spells. So when you're doing 40 dmg (on a 83 dmg spell),
> > >but
> > >>> everyone else is getting completely resisted you won't feel so
>useless.
> > >>> BTW, Necro life draining spells are impossible to resist, it will do
>the
> > >>> same amount of dmg every single time he casts it no matter what.
> > >>>
> > >>> details.
> > >>
> > >>
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