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Message ID: 95
Date: Mon Apr 26 14:58:39 BST 1999
Author: James Lecouffe
Subject: Re: Ok now what trad?


Thanks for the addvice. I think I will give that a try and save my points
for making my own spells. If you have any detailed info on that skill or
where I can get it plaes email me. You have some really good info. What
level are you?
-----Original Message-----
From: Juan Custer <JuanC@...>
To: 'James Lecouffe ' <puma@...>
Date: Monday, April 26, 1999 8:05 AM
Subject: RE: [EQ_Necromancer] Ok now what trad?


>
>
> I wouldn't even think about going into blacksmithing period, but if ou
are
>insane, at least wait till like level 16 or so. The tradeskills aren't
very
>well implemented in my mind. I think basically they didn't want something
>like UO where you can do anything easily. Smithing is one of the most
>expensive skills to upgrade (heck, maybe Research is too). Go read a
couple
>trade guides on the web (www.eqvault.com had some good ones I think).
>Basically at skill 20 the only thing you'll really do is sharpen weapons
>with a good 50-60% chance of success. I think you can train up o 30 before
>it says you need real experience to advance. What's next? Move on to
files
>and skewers. Well, if you happen to be a nonevil race this isn't too bad.
>If you are a troll, dark elf, or ogre though, you'll either need a human
>liaison or an illusion. To have ANY reasonable chance at making banded
>armor and better you'll be wanting a skill of at least 80. The real
problem
>is raising the skill is so hit or miss. Sometimes you can make three
>skewers and gain 3 points in the smithing, and the next thing you know
>you've blown through 30 skewers and raised maybe a point.
>
> So what am I saying? Have a huge bankroll ready, we're talking a good
>60-100 platinum just to practice your way up to a decent level. You can
>still make banded armor at skill 20, but the success rate is so low you'll
>have to charge way high to make any kind of turnover. I know people that
>refuse to make the tunics and leggings (hardest parts) at skill 90 because
>the turnover is so poor.
>
> As for a spellcaster, there are rumors flying about that high
dex,stamina,
>and strength make a difference too, I have no idea, but your saved up
>practice points are best saved up in other area. Spellcasters have two
>fields which are quite useful, Specialization and Research. Specialization
>isn't implemented yet (whee) but basically you sink practice points into a
>field (and it doesn't grow with practice) of magic and all spells in that
>field become cheaper, more effective, etc etc. Research is the big one.
It
>appears to be partially implemented but I can't get a straight answers
(some
>GMs say no, some say Maybe, some say partial, yet some high levels can make
>spells). After level 16 some spells become rare. Sometimes you have to
>travel to far off guilds to get the spells, sometimes they can't be found
>anywhere on Norrath. So you need to develop Research so you can MAKE the
>spells you are missing. From what I've heard this is a total pain in the
>ass, but hey, you need your spells right? Basically you first sink some
>points into many different languages (this is another pain), one mainly
>being old Erudin. Then you start grabbing Runes and Words of (insert
>magical phrase here) off of NPC spellcasters) put them in a lexicon and
add
>pen and paper and Combine just like a blacksmith. Then pray. Then you
lose
>all spell components (as usual) and either have your new spell or don't.
>
>I would say keep saving those spell points. The only real thing you can do
>is tailoring and that isn't terribly lucrative, especially since the step
>after patchwork armor is massive and almost as painful as smithing (nobody
>seems to have created studded leather armor YET). Any skill will require
>loads of money and time before you can even set foot down the journey. I
>like that, because it doesn't allow insta-merchants, but I think maybe some
>steps are just way too hard. Also evil races are even worse off because
the
>evil cities often don't sell the necessary parts for any skill (other than
>tailoring).
>
>My advice to you is to not worry about trade skills yet. Save that
precious
>platinum, work your way to atleast 16 (I'm waiting till at least 20), THEN
>see if Research is fully implemented yet. As a spellcaster, you're going
to
>need those spells that you can't find, because pretty soon nobody will just
>be selling them. Leave the smithing and tailoring to the people with high
>strength and stamina, worry about your own powerful skills first.
>
>Malark, Karana
>
>-----Original Message-----
>From: James Lecouffe
>To: EQ_Necromancer@onelist.com
>Sent: 4/26/99 1:57 AM
>Subject: [EQ_Necromancer] Ok now what trad?
>
>From: "James Lecouffe" <puma@...>
>
>I am at level 8 and I am about to dump 20 skill points into a trad. I
>thought I was going to be a black smithing for sure, but now I am not
>sure.
>There might be good money there but the trad wont benifit me much. Also
>not
>to mention I dont have very high strenth, but then agian what is there
>out
>there that would be good for a necro? Or is my negitiveity of the black
>smith trad missplaced. Pleas someone give me some tips. If you are a
>necro
>and a black smith I would really love to hear how its going for you, or
>if
>any of you are in another trad and its doing you good pleas tell me.
>
>
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