Here's some info:
Guk isn't TOO bad in the beginning, but it gets harder without you knowing
it. You'll find a lot of the monsters in the first several area weak or
mostly weak, but when you get there you'll realize why a lot of high levels
don't camp this place out for all of its good equipment. The Trains are
REAL BAD. That's why I recommend you bring along a shaman or a wizard or a
druid, anyone with ROOT, and their sole existence in the group is to ROOT
runners before they go down. You won't have problems with the guards, tads,
and shamans, and with a full group even the Tuk caste won't be too bad (ie
Tuk Shamans, Tuk Warriors, Tuk Guards), the real problem is they have enough
hitpoints and intelligence to run while they still have quite a bit of
health, making pets and ABSOLUTE NO NO here. Guards and stuff won't go far,
they'll hit the first froglock they see and run back. TUK froglocks won't
stop there, they almost always go DEEP into Guk and bring back several of
their own caste, and often times some froglock of the GAZ caste (these dudes
are VERY nasty for people around level 12). When this happens you'll
usually see a good half dozen to a dozen froglocks just SHOW UP and everyone
yells "TRAIN!" and runs for the exit leaving their bodies in a line all the
way home. ROOT or dogpiling runners is a MUST. At the low teens you don't
want to be fighting more than one GAZ Warrior or shaman at once. Clerics
will also be very useful because most of the froglocks will be fighters.
Optimally I'd say two tanks, two ROOT enabled spellcasters, and one cleric
at least for a party. A group of SIX necromancers and their pets will get
slaughtered here (read "My pet is attacking something. Hey so is mine.
Taunting? Where? Hey my pet just died. OMG! RUN!!!). Necromancers have
some nasty DoTs, but if you have tanks leave the skels in the closet. Also
if you zone to Lower Guk, come back up ASAP. Lower Guk is a level 35-50
dungeon and most people get slaughtered there horrifically because the train
strength is just as bad as Upper Guk, only with level 35+ monsters.
Malark on Karana
-----Original Message-----
From: James
To:
EQ_Necromancer@onelist.com
Sent: 5/25/99 5:47 AM
Subject: [EQ_Necromancer] Guk and woven
From: "James" <
manickd@...>
Ok I am going to make a team to guk to get me some woven armor. I am
level
13 now. Can any one give me some info on this place. I have been in the
first few room, to just the first and second room after the plank.
Thnaks
for the help dark brothers.
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