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Message ID: 555
Date: Mon May 24 12:58:45 BST 1999
Author: Mata
Subject: Re: question about trades
----- Original Message -----
From: Ort-Man <ortman@...>
To: <EQ_Necromancer@onelist.com>
Sent: Sunday, May 23, 1999 5:09 PM
Subject: Re: [EQ_Necromancer] question about trades
> From: Ort-Man <ortman@...>
>
>
> I don't have a full answer, but here's a partial anyway --
>
> As far as trade skills go, they all start at 0. Even when you train
> at level 50 finally, you start at 0. The most points your guild will
> train you for is the first 20 points of any particular trade skill.
> (Sometimes I've been able to squeeze in 21, but close enough)
>
> After that it tells you, that you must practice the skill in the real
> world.
>
> Other skills work the same way, except that after the initial 20 (again,
> this number seems to vary a tad depending on the skill) but then you will
> have to pay money to practice.
>
> There are also those skills that you get because of your particular class
> or race, that are given an initial 'boost'. This includes examples like
> the necro's Hide skill. It's initially at Below Average, meaning you've
> got a 40'ish skill in it already.
>
> Skills that you aquire, like Dodge, Dual Wield (for other classes) start
> out at a higher skill value than 0. This is diffrent for all the skills
> as far as i've been able to tell.
>
> Zelrek, Necromancer
> Rallos Zek
>
> > when doing trades, is 25 the maximum level your guide can train ? or is
25
> > the maximaum skill points u can put into it?
> >
> > i heard if u are , for example level 15, and u put one skill point into
a
> > trade..your skill automatically become 15 as oppose to 1.
> >
> > i know it isn't a necro question but i would appreciated it if someone
can
> > answer it for me .
>
>
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